Omar Chapa Moyers

Available to hire

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Technical Designer - Landscaper Simulator at Midnight Games Studios (Independent)
April 1, 2025 - Present
Designed and implemented core gameplay systems in Unity, supporting scalable and maintainable systems. Built modular shader-based cleaning mechanics using Unity’s Shader Graph. Designed and iterated on level layouts to improve gameplay flow, readability, and player engagement.
Technical Designer - Mobile Prototype
October 1, 2025 - November 1, 2025
Developed core gameplay systems from concept to implementation within a rapid production timeline. Iterated on mechanics using playtest feedback to refine usability, pacing, and system coherence. Optimized gameplay systems and performance for mobile. Delivered a polished, investor-ready prototype within a one-month development cycle.
Programmer - Student Project - Third Person Shooter at Vancouver Film School
November 1, 2024 - April 1, 2025
Developed gameplay systems and internal tools to streamline iteration and team workflows. Collaborated closely with another programmer to maintain clean architecture and coding best practices. Participated in full production pipeline, from pre-production planning to milestone-based development.
Technical Designer at Midnight Games Studios (Independent)
April 1, 2025 - Present
Designed and implemented core gameplay systems in Unity, supporting scalable and maintainable systems; Built modular shader-based cleaning mechanics using Unity's Shader Graph; Designed and iterated on level layouts to improve gameplay flow, readability, and player engagement.
Technical Designer
October 1, 2025 - November 1, 2025
Developed core gameplay systems from concept to implementation within a rapid production timeline; Iterated on mechanics using playtest feedback to refine usability, pacing, and system coherence; Optimized gameplay systems and performance for mobile; Delivered a polished, investor-ready prototype within a one-month development cycle.

Education

Diploma in Game Design (With Honors) at Vancouver Film School
April 1, 2024 - April 1, 2025
Diploma in Game Design at Vancouver Film School
April 1, 2024 - April 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet