I am a Montreal-based interactive developer focused on VR/AR/XR, with hands-on experience building applications in Unity and Unreal Engine. Since 2022 I’ve been crafting immersive experiences at Neek Studio, tackling everything from gameplay to tooling and documentation. Before that I built full-stack web solutions for Fix Auto and contributed to game projects at Game Loft and Beam Me Up Games. I enjoy collaborating across front-end and back-end, turning complex ideas into maintainable code and sharing knowledge with the team.

Camilo Vides Perez

I am a Montreal-based interactive developer focused on VR/AR/XR, with hands-on experience building applications in Unity and Unreal Engine. Since 2022 I’ve been crafting immersive experiences at Neek Studio, tackling everything from gameplay to tooling and documentation. Before that I built full-stack web solutions for Fix Auto and contributed to game projects at Game Loft and Beam Me Up Games. I enjoy collaborating across front-end and back-end, turning complex ideas into maintainable code and sharing knowledge with the team.

Available to hire

I am a Montreal-based interactive developer focused on VR/AR/XR, with hands-on experience building applications in Unity and Unreal Engine. Since 2022 I’ve been crafting immersive experiences at Neek Studio, tackling everything from gameplay to tooling and documentation.

Before that I built full-stack web solutions for Fix Auto and contributed to game projects at Game Loft and Beam Me Up Games. I enjoy collaborating across front-end and back-end, turning complex ideas into maintainable code and sharing knowledge with the team.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Advanced
French
Advanced
Spanish; Castilian
Intermediate
Japanese
Beginner

Work Experience

Interactive Developer at Neek Studio
August 1, 2022 - Present
Develop applications for VR/AR/XR; program with Unity and Unreal Engine; maintain documentation and tooling to support ongoing development.
Full-Stack Developer at Fix Auto
October 1, 2020 - January 1, 2021
Develop web pages for international franchises; implement solutions from front-end to back-end using an in-house programming language.
Gameplay Programmer at Game Loft
August 1, 2019 - January 1, 2020
Designed and developed gameplay systems in C++ and Unreal Engine; implemented feature requests; progressively integrated development into a shared code base; supported the team to integrate content and assets into the project.
R&D / Programmer at Beam Me Up Games
January 1, 2015 - May 1, 2015
Designed VR/AR integrated hand recognition applications and software (LEAP Motion); developed a pipeline to communicate with other devices; helped design content in the Unity Game Engine to test these technologies.

Education

Bachelor of Computer Science (Computer Games) at Concordia University, Montreal
September 1, 2015 - June 1, 2019
DEC Computer Science Technology at Vanier College, St-Laurent
September 1, 2012 - June 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Professional Services