Rafim Laputski

Available to hire

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Work Experience

Unity Developer at Zennary Games
October 1, 2025 - Present
Designed and implemented core architecture and application systems. Developed GPU-based shader and compute shader solutions for efficient graphics and data processing. Built algorithms for graphics manipulation and user interaction workflows. Integrated Firebase for backend functionality, including data handling and synchronization. Structured codebase using modular architecture and clean code principles (OOP, SOLID). Solved performance and runtime challenges related to rendering.
Unity Developer at WinWinD Studios
October 1, 2025 - Present
Developed a graphics game from scratch. Implemented core and meta gameplay mechanics; AI logic; AI tooling for designers; UI elements; synchronization code and optimization. Responsible for documentation and collaboration with team.
Unity Developer at TelTower Studios
July 1, 2023 - August 1, 2024
Work on various projects in a game development studio. Implemented core and meta gameplay mechanics; developed tools for game designers; implemented AI logic; animations; UI elements; synchronization and optimization; documentation. Achievement: Victory in the game jam at the Belarusian State University of Informatics and Radio Electronics.
Game Developer at Teletowers Studios
July 20, 2023 - August 24, 2024
Worked on various projects in a game development studio. Implemented core and metagame play mechanics; developed tools for game designers; implemented AI logic; designed and implemented AI logic; worked with animations; created and managed UI elements; worked with synchronous code and its optimization; wrote documentation. Achievements: Victory in the game jam competition from the Belarusian State University of Informatics and Radio Electronics.
Unity Developer at Zennary Games
November 1, 2024 - October 1, 2025
Designed and implemented core architecture and application systems. Developed GPU-based solutions using shaders and compute shaders for efficient graphics and data processing. Built algorithmic systems for graphics manipulation and user interaction workflows. Integrated Firebase for backend functionality, including data handling and synchronization. Structured codebase using modular architecture and clean code principles (OOP, SOLID). Solved performance and technical challenges related to rendering and runtimes. Achievements: Reduced CPU workload by offloading intensive operations to GPU using compute shaders. Defined architecture and core technical direction. Delivered core product functionality independently across full development life cycle.
Unity Developer at WindWinD Studios
October 1, 2025 - Present
Developing a graphics game from scratch. Responsibilities included designing and implementing core architecture and application systems; GPU-based solutions using shaders and compute shaders; building algorithmic systems for graphics manipulation and user interaction workflows; integrating Firebase for backend functionality; modular architecture; offloading CPU workload to GPU; defining architecture and core technical direction; delivering end-to-end product functionality across full development life cycle.

Education

Unity Developer Course at TeachMeSkills
August 1, 2021 - March 1, 2022
Systems Engineer (Bachelor's degree) at Belarusian State University of Informatics and Radio Electronics
August 1, 2020 - June 1, 2024
Bachelor’s degree in Systems Engineering at Belarusian State University of Informatics and Radio Electronics
January 11, 2030 - April 15, 2026
Unity Developer - Teach MeSkills courses at Teach MeSkills
January 11, 2030 - April 15, 2026
Unity Developer at Tech MeSkills courses
August 1, 2021 - March 1, 2022
Bachelor's degree in Systems Engineering at Belarusian State University of Informatics and Radio Electronics
August 1, 2020 - June 1, 2024

Qualifications

Unity Developer Courses (TeachMeSkills)
August 1, 2021 - March 1, 2022
Systems Engineer - Bachelor's Degree
August 1, 2020 - June 1, 2024
Game Jam Championship - Belarusian State University of Informatics and Radio Electronics
January 11, 2030 - April 15, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Computers & Electronics