Hi, I’m Anders Oscarsson, a product designer with thirteen years of experience spanning agencies, startups and large tech companies across Europe and the United States. I specialize in UI/UX design, design systems, and prototyping across web, mobile, VR/AR, and AI tools, delivering cohesive product experiences at scale. I thrive on cross-functional collaboration, crafting roadmaps with senior leadership, and mentoring designers to ship impactful products. Currently I’m leading product design from 0-1 releases and beyond at Intangible AI, building AI editors and design workflows. I enjoy shaping design systems, collaborating with AI researchers and partners, and translating complex AI capabilities into intuitive tools for casual creators and professional teams alike.

Anders Oscarsson

Hi, I’m Anders Oscarsson, a product designer with thirteen years of experience spanning agencies, startups and large tech companies across Europe and the United States. I specialize in UI/UX design, design systems, and prototyping across web, mobile, VR/AR, and AI tools, delivering cohesive product experiences at scale. I thrive on cross-functional collaboration, crafting roadmaps with senior leadership, and mentoring designers to ship impactful products. Currently I’m leading product design from 0-1 releases and beyond at Intangible AI, building AI editors and design workflows. I enjoy shaping design systems, collaborating with AI researchers and partners, and translating complex AI capabilities into intuitive tools for casual creators and professional teams alike.

Available to hire

Hi, I’m Anders Oscarsson, a product designer with thirteen years of experience spanning agencies, startups and large tech companies across Europe and the United States. I specialize in UI/UX design, design systems, and prototyping across web, mobile, VR/AR, and AI tools, delivering cohesive product experiences at scale. I thrive on cross-functional collaboration, crafting roadmaps with senior leadership, and mentoring designers to ship impactful products.

Currently I’m leading product design from 0-1 releases and beyond at Intangible AI, building AI editors and design workflows. I enjoy shaping design systems, collaborating with AI researchers and partners, and translating complex AI capabilities into intuitive tools for casual creators and professional teams alike.

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Work Experience

Principal Product Designer at Intangible AI
January 1, 2022 - July 1, 2025
Led design and shipped AI/ML editor tools including AI Chat, AI Gen Texture and AI 3D Character Animation generation. Worked with internal AI research teams and external AI partners. Prior to this I worked on a consumer-facing product suite for casual creators and players. Reported to the VP of Design and presented to SVPs and C-Suite.
Staff Product Designer at Muse AI (SF/NYC) / Unity Technologies
May 1, 2021 - January 1, 2022
Scaled the design team 2x and managed 14 direct reports across the organization. Provided creative direction and design guidelines to external partners. Reported to design directors. Scaled the MAU for Horizon Worlds from 20K to 400K.
Design Lead Manager - Horizon Worlds at Meta (Facebook Horizon Worlds) – SF
June 1, 2020 - May 1, 2021
Managed 7 direct reports (Game Designers, Prototypers, Product Designers) working on creation tools for Facebook Horizon beta launch. Collaborated with cross-functional peers (PMs, EMs, DS, UXR), reported to a senior design manager.
Product Design Manager - Horizon at META / Facebook – NYC
March 1, 2018 - June 1, 2020
Led design work on a range of projects (Product Design, Games, AR/VR) for companies such as Netflix, Google, Oculus VR, Unity, Casper, Peloton, Nickelodeon and more. Line managed 6 designers. Led strategy & supported business development for Ustwo Immersive.
Design Lead at Various (NYC) / Freelance
January 1, 2015 - March 1, 2018
Relocated to New York to lead design work and manage a team working on multiple projects for companies such as Google, Sonos, Barnes & Noble Nook, Nike and more. Line managed 4 designers.
Interaction Manager at Malmo, Sweden / NYC
March 1, 2013 - January 1, 2015
Designed mobile interfaces on multiple large-scale apps for companies such as Spotify, Sony Mobile, Sony PlayStation and Nordnet. Worked embedded in in-house teams and on the agency side, dependent on project.
Senior Interaction Designer at Malmo, Sweden / UST WO
January 1, 2012 - March 1, 2013
Interaction Design, UI design and front-end web-interfaces on multiple projects for SVT (Swedish television), Plan Sverige, The City of Malmo and Malmo Aviation.

Education

Bachelor in Interaction Design at Malmo University
January 11, 2030 - April 15, 2026

Qualifications

UX Award 2015
January 1, 2015 - April 15, 2026
Mobile Design Of The Year - Indigo Awards
January 1, 2015 - April 15, 2026

Industry Experience

Software & Internet, Gaming, Media & Entertainment