Hello! I’m Doug Owen, a Quality Assurance Tester with 15+ years of experience across console, mobile, PC, and VR platforms. I’ve supported AAA studios and publishers including Activision, Disney Interactive, and Electronic Arts, specializing in compliance and certification testing, test case design, and defect lifecycle management within Agile environments. I thrive on delivering reliable release quality and mentoring teammates to level up QA capabilities. I’m passionate about collaborating across product teams to streamline testing workflows, improve issue resolution speed, and ensure an excellent user experience. My hands-on approach combines practical testing with clear communication and data-driven decisions that help teams ship confidently and iteratively improve with each release.

Doug Owen

Hello! I’m Doug Owen, a Quality Assurance Tester with 15+ years of experience across console, mobile, PC, and VR platforms. I’ve supported AAA studios and publishers including Activision, Disney Interactive, and Electronic Arts, specializing in compliance and certification testing, test case design, and defect lifecycle management within Agile environments. I thrive on delivering reliable release quality and mentoring teammates to level up QA capabilities. I’m passionate about collaborating across product teams to streamline testing workflows, improve issue resolution speed, and ensure an excellent user experience. My hands-on approach combines practical testing with clear communication and data-driven decisions that help teams ship confidently and iteratively improve with each release.

Available to hire

Hello! I’m Doug Owen, a Quality Assurance Tester with 15+ years of experience across console, mobile, PC, and VR platforms. I’ve supported AAA studios and publishers including Activision, Disney Interactive, and Electronic Arts, specializing in compliance and certification testing, test case design, and defect lifecycle management within Agile environments. I thrive on delivering reliable release quality and mentoring teammates to level up QA capabilities.

I’m passionate about collaborating across product teams to streamline testing workflows, improve issue resolution speed, and ensure an excellent user experience. My hands-on approach combines practical testing with clear communication and data-driven decisions that help teams ship confidently and iteratively improve with each release.

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Language

English
Fluent

Work Experience

Quality Assurance Tester at Everi / IGT Games
October 1, 2023 - March 1, 2026
Executed full QA test cycles for video slot machine titles, ensuring compliance with government regulations and jurisdictional standards. Identified and documented critical defects, improving product stability and reducing release risk. Collaborated cross-functionally with developers and producers to streamline testing workflows and improve issue resolution speed.
Senior Quality Assurance Tester at iiRcade
October 1, 2020 - May 1, 2023
Led QA efforts for 300+ classic and modern arcade titles on a home arcade platform. Designed and executed test cases that improved release stability and user experience. Mentored and trained junior testers on QA methodologies, tools, and hardware usage. Partnered with producers and developers to refine testing strategies and resolve complex issues. Created promotional video and graphic content to support product launches and increase user engagement.
Technical Requirements Tester at Activision
August 1, 2019 - October 1, 2020
Performed compliance testing for PlayStation 4 titles against first-party technical requirements (TRC). Authored detailed defect reports and verified fixes to meet certification standards. Coordinated remote QA efforts for maximum test coverage under real-world conditions. Supported AAA releases including Call of Duty: Modern Warfare, Black Ops Cold War, Crash Bandicoot 4: It's About Time, and Tony Hawk’s Pro Skater 1+2.
Quality Assurance Tester at Disney Interactive
April 1, 2015 - January 1, 2019
Conducted multi-platform testing across console, PC and mobile applications. Produced clear, actionable defect reports and verified fixes to enhance gameplay quality. Supported releases of Disney Infinity 3.0 and mobile titles including Star Wars: Commander across Android, iOS, and Amazon platforms.
Quality Assurance Tester at Wemo Media
February 1, 2012 - May 1, 2015
Executed QA testing for web applications and VR experiences. Created and maintained structured test cases in collaboration with development teams. Verified defect fixes and ensured product stability prior to release.
Localization Tester / QA Tester at GTL Media
January 1, 2011 - February 1, 2012
Supported localization efforts by recording in-game text and audio for global translation teams. Conducted compliance and functional testing across multiple platforms. Ensured regional readiness for international releases.
Quality Assurance Tester at Electronic Arts
September 1, 2007 - March 1, 2009
Performed exploratory and structured testing for console and PC titles. Collaborated with developers and QA teams to ensure product quality and playability. Contributed to shipped titles including Boom Blox, Boom Blox Bash Party, and Command & Conquer: Red Alert 3.

Education

Bachelor of Science in Game Art and Design at The Art Institute of California, Los Angeles
July 1, 2003 - March 1, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet