Available to hire
I’m Alexandra, a 2D artist and art director with a passion for crafting vivid game worlds. I specialize in environment design, UI/UX, and asset creation, collaborating across studios to deliver polished visuals and engaging gameplay.
Recently I’ve been exploring AI-assisted workflows to accelerate production, building production pipelines, and advancing cross-functional collaboration to push the boundaries of quality and speed.
Experience Level
Language
English
Fluent
French
Intermediate
Spanish; Castilian
Intermediate
Work Experience
2D Artist at Studio Firefly
January 1, 2023 - January 1, 2026Created UI, live ops, and various game assets for Zombie Gunship Survival and Non-Stop Knight 2. AI-assisted production generated backgrounds and assets for rapid iteration.
2D Artist & Graphic Designer at House of Fun / Caesars
January 1, 2019 - January 1, 2022Created UI elements, in-game objects, and pop-ups; UI asset production focusing on clean, engaging interface visuals.
Artist Director & 2D Game Artist at Solitaire Chronicles titles (Wild Guns, Sweet Wild West, Farm Life, Classified Stories)
January 1, 2015 - January 1, 2019Created environments, backgrounds, characters, and assets for multiple titles; led art teams and cross-functional collaboration.
2D Artist & Art Team Lead at Eipix, Artefx Mundi, GameHouse collaboration
January 1, 2014 - January 1, 2019Created environments, backgrounds, characters and assets; cross-functional workflows with Level Design; QA; collaboration across studios on recognized game series such as Dead Reckoning, Final Cut, Off the Record, Sea of Lies, Parker & Lane and Heart's Medicine Season One (remake).
2D Artist & Concept Designer at Studio Collaboration
January 1, 2013 - January 1, 20142D Artist & Art Team Lead; Graphic Design Artist; 2D Game Artist & Concept Designer across realistic and stylized styles, from concept to in-game implementation; Environment, Asset & UI Creation for multiple shipped titles.
Education
Bachelor of Art at Art University
January 1, 1998 - January 1, 2002Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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