I'm a passionate XR developer focused on turning ideas into immersive, real-time experiences. I build native Android apps and AR/VR prototypes using Kotlin, Jetpack Compose, Unity, ARCore, and Blender. At Vodafone Dresden I contribute to building an AR-enabled Android app and immersive 360° video rendering within an agile team. My master's work at Deggendorf Institute of Technology and roles at Fraunhofer IVI and TUM have sharpened my ability to design scalable XR architectures that combine live video, streaming (WebRTC), networking, and device collaboration. I enjoy applying mechatronics and cyber-physical systems knowledge to education, robotics, and industry-ready XR solutions.

Sreehari Giridharan

I'm a passionate XR developer focused on turning ideas into immersive, real-time experiences. I build native Android apps and AR/VR prototypes using Kotlin, Jetpack Compose, Unity, ARCore, and Blender. At Vodafone Dresden I contribute to building an AR-enabled Android app and immersive 360° video rendering within an agile team. My master's work at Deggendorf Institute of Technology and roles at Fraunhofer IVI and TUM have sharpened my ability to design scalable XR architectures that combine live video, streaming (WebRTC), networking, and device collaboration. I enjoy applying mechatronics and cyber-physical systems knowledge to education, robotics, and industry-ready XR solutions.

Available to hire

I’m a passionate XR developer focused on turning ideas into immersive, real-time experiences. I build native Android apps and AR/VR prototypes using Kotlin, Jetpack Compose, Unity, ARCore, and Blender. At Vodafone Dresden I contribute to building an AR-enabled Android app and immersive 360° video rendering within an agile team.

My master’s work at Deggendorf Institute of Technology and roles at Fraunhofer IVI and TUM have sharpened my ability to design scalable XR architectures that combine live video, streaming (WebRTC), networking, and device collaboration. I enjoy applying mechatronics and cyber-physical systems knowledge to education, robotics, and industry-ready XR solutions.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

German
Intermediate
English
Advanced

Work Experience

XR Developer – Intern at Vodafone
October 1, 2025 - Present
Developed a native Android app using Kotlin, Jetpack Compose, and Android Studio. Used Coroutines for non-blocking tasks and Hilt for dependency injection. Implemented AR features with ARCore, Sceneform, and Cloud Anchors. Built immersive 360° video rendering using spherical environment mapping. Contributed to Agile development, including sprint planning and documentation.
Master Thesis Student at Fraunhofer IVI Dresden
January 1, 2025 - September 1, 2025
Engineered a real-time AR visualization system combining live video streams and spatial data. Built low-latency Unity AR/VR with WebRTC streaming and real-time data interfaces. Developed scalable XR architecture integrating networking, rendering, and device communication. Optimized rendering and streaming performance for standalone XR devices.
AR Developer – Hilfswissenschaftler (HiWi) at Technical University of Munich (TUM)
March 1, 2024 - September 1, 2025
Created educational AR app using Unity, Vuforia, and C# for chemical experiments. Integrated OpenAI conversational AI for natural text and voice interactions. Developed UI in Unity and Blender; iOS compatibility via Swift, Xcode, and TestFlight.

Education

Master of Science in Mechatronics and Cyber-Physical Systems at Deggendorf Institute of Technology
January 1, 2022 - January 1, 2025
Bachelor of Technology in Electrical and Electronics Engineering at APJ Abdul Kalam Technological University
January 1, 2017 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education