Hi there, I’m Mah Razzaghi, a 3D Artist, Animator, and VFX specialist with 7+ years of experience delivering original, physics-based simulations and photoreal animations across rigid, jointed, and non-rigid motion. I’m proficient in Maya, 3ds Max, Blender, Unreal Engine, Houdini, and Cinema 4D, and I excel at creating fully owned, original assets—characters, props, environments, and FX rigs—for research and licensing contexts. I’m passionate about precise motion, lighting, and material behavior, and I maintain strong attention to detail across CG/live-action integration and real-time pipelines. I’m available for contract and freelance engagements with full IP ownership of submitted work. I’m happy to share portfolio links with clip descriptions and tool breakdowns, and I collaborate closely with art directors and production teams to meet tight deadlines and deliver high-quality results.

Mah Razzaghi

Hi there, I’m Mah Razzaghi, a 3D Artist, Animator, and VFX specialist with 7+ years of experience delivering original, physics-based simulations and photoreal animations across rigid, jointed, and non-rigid motion. I’m proficient in Maya, 3ds Max, Blender, Unreal Engine, Houdini, and Cinema 4D, and I excel at creating fully owned, original assets—characters, props, environments, and FX rigs—for research and licensing contexts. I’m passionate about precise motion, lighting, and material behavior, and I maintain strong attention to detail across CG/live-action integration and real-time pipelines. I’m available for contract and freelance engagements with full IP ownership of submitted work. I’m happy to share portfolio links with clip descriptions and tool breakdowns, and I collaborate closely with art directors and production teams to meet tight deadlines and deliver high-quality results.

Available to hire

Hi there, I’m Mah Razzaghi, a 3D Artist, Animator, and VFX specialist with 7+ years of experience delivering original, physics-based simulations and photoreal animations across rigid, jointed, and non-rigid motion. I’m proficient in Maya, 3ds Max, Blender, Unreal Engine, Houdini, and Cinema 4D, and I excel at creating fully owned, original assets—characters, props, environments, and FX rigs—for research and licensing contexts. I’m passionate about precise motion, lighting, and material behavior, and I maintain strong attention to detail across CG/live-action integration and real-time pipelines.

I’m available for contract and freelance engagements with full IP ownership of submitted work. I’m happy to share portfolio links with clip descriptions and tool breakdowns, and I collaborate closely with art directors and production teams to meet tight deadlines and deliver high-quality results.

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Language

English
Fluent

Work Experience

3D Artist, Animator & VFX Specialist at Weu Studio
January 1, 2019 - January 1, 2024
Produced high-fidelity 3D animations and physics simulations in Maya, 3ds Max, and Blender, covering rigid, jointed, and non-rigid motion; developed VFX-heavy sequences with particle systems, real-time shaders, and complex FX in Unreal Engine, and created fully owned original assets; performed 3D motion tracking and geometry refinement; produced PBR materials in Substance Painter/Designer; delivered assets, render breakdowns, and variation passes; collaborated with art directors to meet precise technical and visual briefs under tight deadlines.
3D Animator & Media Designer at Armator Pardis
January 1, 2017 - January 1, 2019
Produced photorealistic 3D animations and physics-driven visualizations in Maya and 3ds Max for architectural and retail environments, with a strong grounding in rigid and non-rigid motion, lighting, and camera; delivered assets for client presentations and promotional media; created and refined animation pipelines to ensure reliability and visual fidelity.
Architecture & Media Designer at Arshateam Architecture Company
January 1, 2016 - January 1, 2017
Blended 3D modeling and animation with architectural design to produce photoreal renders and motion sequences for architectural and retail contexts; demonstrated strong fundamentals in rigid and non-rigid motion, lighting, and camera work; delivered assets for client presentations and interactive media.
3D Artist & Media Designer at Armator Pardis Architecture Company
January 1, 2016 - January 1, 2017
Blended 3D modelling and animation with design expertise to produce photorealistic renders and physics-accurate animated walkthroughs in Maya and 3ds Max for architectural and retail environments, with strong fundamentals in rigid and non-rigid motion, lighting, and camera. Rigged and animated characters and props with precise geometry tracking, delivering assets for client presentations, promotional media, and interactive experiences. Achieved a notable rise in client engagement through elevated visual storytelling and animation quality, securing additional project contracts. Worked in a collaborative studio environment alongside art directors and production teams, delivering high-quality assets across concurrent projects under tight deadlines.

Education

Diploma at Seneca College
January 1, 2022 - January 1, 2024
Master's in Architectural Technology (Bionic Design) at Art Pars University
January 1, 2018 - January 1, 2021
Bachelor's in Architecture at Azad University
January 1, 2014 - January 1, 2018
Diploma in Interactive Media Design at Seneca College
January 1, 2022 - January 1, 2024
Bachelor's in Architecture at Azad University
January 1, 2014 - January 1, 2018
Master's in Architectural Technology (Bionic Design) at Art Pars University
January 1, 2018 - January 1, 2021

Qualifications

3D Modelling Maya/ZBrush
January 11, 2030 - April 16, 2026
Animation & VFX
January 11, 2030 - April 16, 2026
Rhino & Grasshopper
January 11, 2030 - April 16, 2026
Adobe Creative Suite
January 11, 2030 - April 16, 2026
Certified Drone Pilot
January 11, 2030 - April 16, 2026
3D Modelling Maya/ZBrush
January 11, 2030 - April 16, 2026
Animation & VFX
January 11, 2030 - April 16, 2026
Rhino & Grasshopper
January 11, 2030 - April 16, 2026
Adobe Creative Suite
January 11, 2030 - April 16, 2026
Certified Drone Pilot
January 11, 2030 - April 16, 2026

Industry Experience

Media & Entertainment, Real Estate & Construction, Software & Internet, Professional Services, Education