Hi there, I’m Mah Razzaghi, a 3D Artist, Animator, and VFX specialist with 7+ years of experience delivering original, physics-based simulations and photoreal animations across rigid, jointed, and non-rigid motion. I’m proficient in Maya, 3ds Max, Blender, Unreal Engine, Houdini, and Cinema 4D, and I excel at creating fully owned, original assets—characters, props, environments, and FX rigs—for research and licensing contexts. I’m passionate about precise motion, lighting, and material behavior, and I maintain strong attention to detail across CG/live-action integration and real-time pipelines.
I’m available for contract and freelance engagements with full IP ownership of submitted work. I’m happy to share portfolio links with clip descriptions and tool breakdowns, and I collaborate closely with art directors and production teams to meet tight deadlines and deliver high-quality results.
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