2-paragraph first-person bio, friendly tone

Libuyu Xu

2-paragraph first-person bio, friendly tone

Available to hire

2-paragraph first-person bio, friendly tone

Experience Level

Expert
Expert
Expert
Expert

Language

English
Advanced

Work Experience

China Game Design Intern at Chengdu GuanYuN Technology Co., Ltd.
June 1, 2025 - August 31, 2025
Completed setup of the remote development environment for League of Legends: Wild Rift; participated in acceptance testing of features for the 5C version. Participated in bug fixing and balance testing for the self-developed game Parkour Map in Peace Elite – Oasis Editor, and provided modification suggestions. Designed and programmed the buff system and part of the network synchronization features for the self-developed game I Am the Flag King in Peace Elite – Oasis Editor, as well as some bug testing and fixes.
Combat Systems Designer at Self-Directed Project (Boss Fight)
April 1, 2025 - May 31, 2025
Created a 2D boss encounter in Unity centered on a mana/resource economy to drive meaningful aggression/defense trade-offs; authored precise combat specs featuring five atomic mechanics, a 3-resource loop (mana/time/health), and a 2-phase boss AI kit.
3D Artist at Freelance / Personal Portfolio
February 1, 2025 - May 1, 2025
Executed a complete Maya-to-engine pipeline to deliver 3 high-fidelity, game-ready assets with optimized topology. Modeled the Da Vinci Flying Machine (~60k tris) and a stylized Lego Batman character (~140k tris) with intricate mesh detailing. Constructed a complex scene asset set (Batman mobile, truck, streetlights) at ~170k tris, using high-to-low poly baking and trim sheets for efficient visual complexity.
Solo Developer at Self-Employed / Solo Developer – Xi’an, China
March 1, 2023 - June 30, 2023
Engineered an independent playable prototype in Unreal Engine 5.2 where players mimic NPC behaviors to conceal intent during a multiplayer heist; defined core mechanics for a two-phase asymmetric match focusing on tactical pacing and balanced counterplay; developed a functional crowd AI model using Behavior Trees to create dynamic, controllable spaces for social deception.

Education

Master of Science in Game Science and Design at Northeastern University
September 1, 2024 - May 1, 2026
Bachelor of Science in Physics at University of California, San Diego
September 1, 2018 - May 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services