Available to hire
Hello! I’m Angad, a Senior Gameplay Animator with 10+ years of AAA experience bringing high-quality, responsive gameplay animations to life. I’ve contributed to major titles across multiple studios, mastering locomotion, melee, combat, and interaction systems, and I thrive on collaborating with rigging, layout, design, and engineering teams to deliver polished player experiences.
I enjoy mentoring junior animators, optimizing animation pipelines, and iterating through playtests to ensure every movement feels right for the player. My passion is turning narrative beats into believable, engaging performances that elevate gameplay and immersion.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Spanish; Castilian
Intermediate
Work Experience
C at Self-employed / Instagram
January 1, 2017 - PresentCreated and posted short-form content to build an audience; grew a 17k+ following with a focus on fitness and lifestyle; collaborated with brands including Muscle Blaze and Fire-Bolt; optimized content based on analytics and audience response.
Senior Gameplay Animator at Ubisoft
October 1, 2023 - PresentCreated high-quality first-person and third-person animations; implemented and refined animations using Ubisoft’s Anvil engine; collaborated with game designers, programmers, tech animators, audio designers and animation director to develop immersive player animations; mentored junior animators; contributed to iterative animation polish through playtesting to enhance player experience.
Gameplay Animator at Rockstar Games
January 1, 2020 - October 1, 2023Created locomotion, melee, combat and gameplay interaction animations; worked with motion capture data, keyframe animation, and in-engine tools to deliver realistic character movements; collaborated with gameplay teams to maintain responsiveness and animation fidelity; delivered within deadlines; mentored juniors to improve team workflows.
Character Animator at Technicolor
August 1, 2018 - December 1, 2019Created gameplay animation for Grand Theft Auto V, Grand Theft Auto VI and Red Dead Redemption II; worked extensively with Rockstar Advanced Game Engine; developed locomotion, melee, combat and gameplay interaction animations; collaborated with gameplay teams; delivered under deadlines.
Character Animator at Prana Studios
February 1, 2018 - August 1, 2018Produced character animation for Boss Baby and Dragons: Rescue Riders; interpreted storyboards, animatics and layouts to create high-quality keyframed animation while maintaining shot-to-shot continuity; collaborated with rigging and layout teams to deliver cinematic performances.
Character Animator at Assemblage Entertainment
May 1, 2016 - February 1, 2018Produced character animation for episodic productions on Netflix: Beat Bugs; worked closely with rigging and layout teams to deliver cinematic performances.
Character Animator at DQ Entertainment
June 1, 2015 - May 1, 2016Produced character animation for feature films and episodic productions including Arctic Dogs, Norm of the North and Swan Princess; collaborated with rigging and layout teams to deliver cinematic performances.
Education
Bachelor of Commerce (B.Com) at University of Delhi
January 1, 2012 - January 1, 2016Digital Animation in Film Making at Maya Academy of Advanced Cinematics (MAAC)
January 1, 2013 - January 1, 2014Game Animation Workshop, Combat, Takedowns and Advanced Techniques at iAnimate
January 1, 2022 - January 1, 2022Bachelor of Commerce at Delhi University
January 1, 2012 - January 1, 2016Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
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