I am Augie J. Pagan, a professional digital and traditional artist with over twenty years of experience creating game and entertainment art—from concept through launch. I focus on visual development, character and environment concepts, prop and marketing key art, and studio-style pipeline production. I’ve worked extensively in a collaborative production environment using Photoshop for large-scale digital art and remote collaboration tools (Slack/Discord, Trello, and file transfer systems). My background includes strong traditional fundamentals in drawing and painting, plus production workflow experience with tools like Premiere Pro/Clip Studio, and texture mapping knowledge. I’m comfortable across studio and freelance roles, and I enjoy building styles, training teams, and delivering art assets for games, IP, and marketing.…

Augie J. Pagan

I am Augie J. Pagan, a professional digital and traditional artist with over twenty years of experience creating game and entertainment art—from concept through launch. I focus on visual development, character and environment concepts, prop and marketing key art, and studio-style pipeline production. I’ve worked extensively in a collaborative production environment using Photoshop for large-scale digital art and remote collaboration tools (Slack/Discord, Trello, and file transfer systems). My background includes strong traditional fundamentals in drawing and painting, plus production workflow experience with tools like Premiere Pro/Clip Studio, and texture mapping knowledge. I’m comfortable across studio and freelance roles, and I enjoy building styles, training teams, and delivering art assets for games, IP, and marketing.…

Available to hire

I am Augie J. Pagan, a professional digital and traditional artist with over twenty years of experience creating game and entertainment art—from concept through launch. I focus on visual development, character and environment concepts, prop and marketing key art, and studio-style pipeline production.

I’ve worked extensively in a collaborative production environment using Photoshop for large-scale digital art and remote collaboration tools (Slack/Discord, Trello, and file transfer systems). My background includes strong traditional fundamentals in drawing and painting, plus production workflow experience with tools like Premiere Pro/Clip Studio, and texture mapping knowledge. I’m comfortable across studio and freelance roles, and I enjoy building styles, training teams, and delivering art assets for games, IP, and marketing.

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Language

English
Fluent

Work Experience

Pie Trap / Concept Artist at Class Dojo (credited role listed)
November 1, 2022 - December 1, 2025
Visual development and concept art credited for environments, designs for props, character concepts, turnarounds, and key art for marketing.
Pie Trap / Concept Artist (Visual Development, Concept Art, Background, Marketing Key Art) at Class Credits (multiple employers; details not fully specified)
November 1, 2022 - December 31, 2025
Visual development credits including environments, designs for props and character concepts, turnarounds, and key art for marketing. Also included packaging/marketing-style art production supporting game and IP promotional needs. Worked within a studio pipeline to extend brand style into production assets and marketing deliverables.
Pie Trap / Concept Artist at Class Credits (includes multiple employers/credits)
November 1, 2022 - December 31, 2025
Visual development for environments, designs for props, character concepts, turnarounds, and key art for marketing. Delivered concepts and art assets through collaboration in a studio production pipeline.
Concept Artist at Pie Trap
November 1, 2022 - December 1, 2025
Visual development for environments, props, character concepts, turnarounds, and key art for marketing. Engaged in studio-style collaboration from concept to launch and contributed to branding and asset pipelines.
Freelance / Concept + Background Artist at Seattle (clients: Class Dojo, Rawmen, and unannounced Disney game listed in credits)
August 1, 2017 - September 1, 2022
Freelance concept and background work contributing to multiple projects, including visual development, designs for props, character concepting, turnaround art, and marketing key art.
Freelance / Concept + Background Artist at Seattle Clients (includes Class Dojo, Rawmen, and multiple unnamed Disney credits)
August 1, 2017 - September 30, 2022
Created concept and background artwork. Produced visual development for environments and designs for props/characters, including turnaround art and key marketing assets. Also contributed to training/support for maintaining style consistency across assets when needed.
Concept Artist + Background Artist at Freelance
August 1, 2017 - September 1, 2022
Freelance concept and background artwork for multiple clients, including projects like Plants vs Zombies 2 and SpongeBob, with involvement in game board environments, map art, and onboarding/training other artists to the established style; contributed to character concepts, pitch art, ad art, and in-game load screens.
Senior Backgroud Artist / PopCap Background Artist (as listed) at PopCap / EA / Senior Background Artist
March 1, 2012 - July 1, 2017
Plants vs. Zombies 2: conceptualized new background style for the mobile sequel release. Responsibilities included creating new styles for game-board environments that extended into map art, collaborating with the development team and branding, training other artists in the game’s style when needed, and delivering character concepts, pitch art, ad art, title page marketing art, and in-game load screen art.
Senior Background Artist at Popcap / EA
March 1, 2012 - July 31, 2017
Plants vs. Zombies 2: conceptualized new background style for the franchise sequel’s mobile release. Responsibilities included developing new style directions for gameboard/environments, extending into map art, and close collaboration with development/branding teams. Assisted with training other artists in style when needed, and contributed character concepts, pitch art, ad art, title page marketing art, and in-game load screen art.
PopCap / E.A. / Senior Background Artist at PopCap / EA / (Seattle)
March 1, 2012 - July 31, 2017
Developed new background style and gameboard environments for Plants vs. Zombies 2 across the mobile market. Responsibilities included defining new style directions for gameboard environments that expanded into map art, collaborating closely with development and branding teams, and training other artists in style when needed. Also created character concepts, pitch art, ad art, and title/marketing key art and in-game load screen art.
Freelance / Concept Artist & Illustrator at Seattle (freelance clients listed: Riot Games, Xeko Games, Her Interactive, Fox Studios, Lightsource Studios, Sabertooth Games, Marvel Studios, Coca-Cola, Microsoft, Airfield Estates, The New Blank)
January 1, 2008 - February 1, 2012
Provided concept art, storyboards, and art assets for animations, advertising, and character concepts; contributed to card game art, wine labels, background layouts, and visual development.
Freelance / Concept Artist, Illustrator at Seattle (various clients; details provided as company credit list below)
January 1, 2008 - February 28, 2012
Worked across multiple entertainment and commercial clients (Riot Games, Xeko Games, HER Interactive, FOX Studios, Lightsource Studios, Sabrertooth Games, Marvel Studios, Coca-Cola, Microsoft, Airfield Estates). Created concept art, storyboards, animation assets, ad work, character concepts, card game art, wine label art, background layouts, and broader visual development deliverables.
Freelance / Concept Artist, Illustrator at Seattle (includes Riot Games, Xeko Games, Hero Interactive, Fox Studios, Lightsource Studios, SaberTooth Games, Marvel Studios, Coca-Cola, Microsoft, Airfield Estates, The new BLANK)
January 1, 2008 - February 28, 2012
Produced concept art, storyboards, animation assets, advertising work, character concepts, and card game artwork. Also created wine labels, background layouts, and performed visual development across varied entertainment and commercial projects.
Supperpunch Productions / Texture Artist (as listed) at Supperpunch Productions
December 1, 1998 - November 1, 2007
Texture art and concept art work. Nintendo 64, PlayStation 2 title art contributions including Rocket Robot on Wheels for N64 and Sly Cooper titles for Sony/PS2. Responsibilities included creating new environment styles, environment textures, and color palettes for levels; concept art for levels and characters; low-level modeling in Maya; lighting for levels; and background creation in Flash for 2D in-game cutscenes.
SuckerPunch Productions / Texture Artist, Concept Artist at SuckerPunch Productions
December 1, 1998 - November 30, 2007
Nintendo 64 and PlayStation 2 intellectual property work: created new styles for environments, environment textures, and color palettes for multiple levels. Produced concept art for levels/characters, worked with low-level modeling in Maya, and created lighting for levels. Also created background artwork in Flash for 2D in-game cutscenes. Included additional contributions such as Rocket Robot on Wheels and Sly Cooper title-related art work.
Texture Artist / Concept Artist at SuckerPunch Productions
December 1, 1998 - November 30, 2007
Produced texture art and concept art for game and IP work. Contributed to new environment styles, created environment textures and color palettes for levels, built concept art for levels and characters, and helped with low-level modeling and lighting (including in May a). Also created Flash background assets for 2D in-game cutscenes.
Texture Artist, Concept Artist at Sucker Punch Productions
December 1, 1998 - November 1, 2007
Contributed texture and concept art for Nintendo 64 and PlayStation titles; created environment textures, concept art, storyboards, animation assets, and art for marketing and packaging.
Humongous Entertainment / Senior Background Artist at Humongous Entertainment
July 1, 1992 - November 30, 1998
Created 2D animation, concept art, character design, storyboards, and digital/traditional background drawings and layouts. Produced and colored backgrounds and helped train other artists in the style of game environments.
Humongous Entertainment / Senior Background Artist at Humongous Entertainment (Woodinville)
July 1, 1992 - November 30, 1998
Created 2D animation, concept art, character design, storyboards, and both digital and traditional drawing/coloring for game backgrounds and layouts. Trained artists in the game’s environment style when needed.
Senior Background Artist at Humongous Entertainment
July 1, 1992 - November 1, 1998
2D animation, concept art, storyboards, character concepts, and background layouts; mentored junior artists in the studio’s style and pipeline.

Education

Associate of Arts Degree at Art Institute of Seattle
January 1, 1990 - December 31, 1991
Visual Storytelling Workshop at Scott Morse
January 1, 2022 - January 1, 2022
Drawing Workshop at Kim Jung Gi
January 1, 2016 - January 1, 2016
Visual Development Workshop at Armando Serrano
January 1, 2015 - January 1, 2015
Painting Workshop at Sebastian Kruger
January 1, 2015 - January 1, 2015
Intensive Figure Drawing and Painting at Henry Stinson
January 1, 1995 - January 1, 1995
Intensive Figure Drawing and Painting at Henry Stinson
January 1, 2005 - January 1, 2005
Cartoon Book / Storytelling Workshop at Jordu Schell
January 1, 2005 - January 1, 2005
Comic Book / Storytelling Workshop at Dev Madan
January 1, 1991 - January 1, 1991
Associate of Arts at Art Institute of Seattle
January 1, 1990 - December 31, 1991
Associate of Arts Degree at Art Institute of Seattle
January 1, 1990 - December 31, 1991
Associate of Arts at Art Institute of Seattle
January 1, 1990 - December 1, 1991

Qualifications

Visual Storytelling
January 1, 2022 - October 31, 2022
Visual Development Workshop
January 1, 2015 - December 31, 2015
Intensive Figure Drawing and Painting
January 1, 1995 - January 1, 2005
Sculpting + Character Design Class
January 1, 2005 - December 31, 2005
Comic Book/Storytelling Workshop
January 1, 2001 - December 31, 2001
Visual Storytelling with Scott Morse (Drawing Workshop)
January 1, 2022 - January 1, 2022
Drawing Workshop with Kim Jung Gi
January 1, 2016 - January 1, 2016
Visual Development Workshop with Arm and Serrano
January 1, 2015 - January 1, 2015
Painting Workshop with Sebastian Kruger
January 1, 2008 - January 1, 2008
Intensive Figure Drawing and Painting with Henry Stinson (1 week each)
January 1, 1995 - January 1, 2005
Sculpting + Character Design Class with Jordue Schell (1 week each)
January 1, 2005 - January 1, 2005
Comic Book/Storytelling Workshop with Dev Madan
January 1, 1991 - January 1, 1991
Visual Storytelling with Scott Morse (10-week drawing workshop)
January 1, 2022 - October 1, 2022
Drawing Workshp with Kim Jung Gi
January 1, 2016 - January 1, 2016
Visual Development Workshop with Arm and Serrano
January 1, 2015 - January 1, 2015
Painting Workshop with Sebastian Kruger (1 week)
January 1, 2008 - January 8, 2008
Intensive Figure Drawing and Painting with Henry Stinson (1 week each)
January 1, 1995 - January 8, 2005
Sculpting + Character Design Class with Jordy Schell (1 week)
January 1, 2005 - January 8, 2005
Comic Book / Storytelling Workshop with Dev Madan (3 months)
January 1, 1991 - April 1, 1991

Industry Experience

Gaming, Media & Entertainment, Professional Services