I am Augie J. Pagan, a professional digital and traditional artist with over twenty years of experience creating game and entertainment art—from concept through launch. I focus on visual development, character and environment concepts, prop and marketing key art, and studio-style pipeline production.
I’ve worked extensively in a collaborative production environment using Photoshop for large-scale digital art and remote collaboration tools (Slack/Discord, Trello, and file transfer systems). My background includes strong traditional fundamentals in drawing and painting, plus production workflow experience with tools like Premiere Pro/Clip Studio, and texture mapping knowledge. I’m comfortable across studio and freelance roles, and I enjoy building styles, training teams, and delivering art assets for games, IP, and marketing.
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