Hi, I’m Augie J. Pagan. I’ve been producing digital and traditional art professionally for over twenty years, focusing on concept art, illustration, and character design for video games and related IP. I thrive in studio pipelines from concept to launch and enjoy collaborating with development, marketing, and art teams to create cohesive, visually compelling worlds. My background spans work on Plants vs Zombies 2, SpongeBob, Sucker Punch, Humongous Entertainment, Nintendo, and more. I love tackling environments, characters, and story-driven visuals, and I enjoy mentoring others in building consistent styles and strong foundations in design, drawing, and painting.

Augie J. Pagan

Hi, I’m Augie J. Pagan. I’ve been producing digital and traditional art professionally for over twenty years, focusing on concept art, illustration, and character design for video games and related IP. I thrive in studio pipelines from concept to launch and enjoy collaborating with development, marketing, and art teams to create cohesive, visually compelling worlds. My background spans work on Plants vs Zombies 2, SpongeBob, Sucker Punch, Humongous Entertainment, Nintendo, and more. I love tackling environments, characters, and story-driven visuals, and I enjoy mentoring others in building consistent styles and strong foundations in design, drawing, and painting.

Available to hire

Hi, I’m Augie J. Pagan. I’ve been producing digital and traditional art professionally for over twenty years, focusing on concept art, illustration, and character design for video games and related IP. I thrive in studio pipelines from concept to launch and enjoy collaborating with development, marketing, and art teams to create cohesive, visually compelling worlds.

My background spans work on Plants vs Zombies 2, SpongeBob, Sucker Punch, Humongous Entertainment, Nintendo, and more. I love tackling environments, characters, and story-driven visuals, and I enjoy mentoring others in building consistent styles and strong foundations in design, drawing, and painting.

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Language

English
Fluent

Work Experience

Concept Artist at Pie Trap
November 1, 2022 - December 1, 2025
Visual development for environments, props, character concepts, turnarounds, and key art for marketing. Engaged in studio-style collaboration from concept to launch and contributed to branding and asset pipelines.
Concept Artist + Background Artist at Freelance
August 1, 2017 - September 1, 2022
Freelance concept and background artwork for multiple clients, including projects like Plants vs Zombies 2 and SpongeBob, with involvement in game board environments, map art, and onboarding/training other artists to the established style; contributed to character concepts, pitch art, ad art, and in-game load screens.
Texture Artist, Concept Artist at Sucker Punch Productions
December 1, 1998 - November 1, 2007
Contributed texture and concept art for Nintendo 64 and PlayStation titles; created environment textures, concept art, storyboards, animation assets, and art for marketing and packaging.
Senior Background Artist at Humongous Entertainment
July 1, 1992 - November 1, 1998
2D animation, concept art, storyboards, character concepts, and background layouts; mentored junior artists in the studio’s style and pipeline.

Education

Associate of Arts Degree at Art Institute of Seattle
January 1, 1990 - December 31, 1991
Visual Storytelling Workshop at Scott Morse
January 1, 2022 - January 1, 2022
Drawing Workshop at Kim Jung Gi
January 1, 2016 - January 1, 2016
Visual Development Workshop at Armando Serrano
January 1, 2015 - January 1, 2015
Painting Workshop at Sebastian Kruger
January 1, 2015 - January 1, 2015
Intensive Figure Drawing and Painting at Henry Stinson
January 1, 1995 - January 1, 1995
Intensive Figure Drawing and Painting at Henry Stinson
January 1, 2005 - January 1, 2005
Cartoon Book / Storytelling Workshop at Jordu Schell
January 1, 2005 - January 1, 2005
Comic Book / Storytelling Workshop at Dev Madan
January 1, 1991 - January 1, 1991

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services