I am a 3D artist focused on building a career in character animation. I’m creative and detail-oriented, with a strong foundation in animation principles, rigging, and motion design. I’m proficient in Maya and After Effects, and I enjoy bringing characters, environments, and visual effects to life. I collaborate closely with designers, modelers, and developers to craft engaging visual narratives, and I’m comfortable working under tight deadlines while maintaining a high standard of work.
I’m eager to contribute my artistic vision and technical skills to a dynamic animation team, continuously learning and adapting across character and cinematic animation projects.
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