I am a dynamic and innovative professional with a strong background as a Combat Gameplay Engineer at Adonai Games, specializing in Unreal Engine 4 and 5. I design immersive gameplay mechanics and enjoy collaborating with cross-functional teams to bring ideas to life. I have a proven ability to design engaging gameplay systems and to lead hands-on projects in education and game development, delivering creative solutions and high-quality player experiences.

Dwayne Toney II

I am a dynamic and innovative professional with a strong background as a Combat Gameplay Engineer at Adonai Games, specializing in Unreal Engine 4 and 5. I design immersive gameplay mechanics and enjoy collaborating with cross-functional teams to bring ideas to life. I have a proven ability to design engaging gameplay systems and to lead hands-on projects in education and game development, delivering creative solutions and high-quality player experiences.

Available to hire

I am a dynamic and innovative professional with a strong background as a Combat Gameplay Engineer at Adonai Games, specializing in Unreal Engine 4 and 5. I design immersive gameplay mechanics and enjoy collaborating with cross-functional teams to bring ideas to life.

I have a proven ability to design engaging gameplay systems and to lead hands-on projects in education and game development, delivering creative solutions and high-quality player experiences.

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Language

English
Fluent

Work Experience

After School STEM Teacher at Black Rocket Productions
September 1, 2024 - Present
Led after-school STEM programs in Stafford, TX, guiding students in interface animation and level design using diverse educational platforms. Acted as lead instructor to ensure high-quality educational experiences.
Combat Gameplay Engineer at Adonai Games
May 1, 2018 - Present
Designed and implemented core combat gameplay mechanics (third-person melee and shooter) with a team of 3D developers. Engineered AI behavior for creatures and humanoid enemies using Unreal Behavior Tree. Collaborated with project leads to design core gameplay features and UX/UI.
Technology Content Creator at Full Sail Project Runway
June 1, 2024 - July 1, 2024
Created technology-focused content and education materials for Winter Park, FL initiatives, contributing to project-based curricula.
3D General Artist at Zygobot Studios
April 1, 2022 - February 1, 2023
Collaborated with development teams to identify and resolve issues; documented findings to enhance future project iterations. Rigged 3D character assets, animated and textured 3D assets for diverse game projects; developed lighting setups for interior and exterior UE5 environments.
QA Tester at Zygobot Studios
April 1, 2022 - February 1, 2023
Delivered testing and quality assurance for projects; documented issues and contributed to gameplay adjustments based on user feedback; supported production cycles during Apr 2022–Feb 2023.

Education

Master of Science: Game Design at Full Sail University
January 11, 2030 - February 1, 2023
Bachelor's Degree: Game Art Design and Development at Art Institute of Houston
September 1, 2016 - April 20, 2026

Qualifications

Unreal Engine 5: Souls-Like Melee Combat System
January 11, 2030 - April 20, 2026

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet, Professional Services