Hi, I’m Nan Xie, a 3D environment artist with a passion for creating immersive, photo-real or stylized worlds. I bring hands-on experience with Unreal Engine, Maya, and real-time lighting to build believable environments, textures, and lighting setups for in-game scenes. My work blends technical proficiency with creative problem-solving to support storytelling and mood. Over the past few years I’ve collaborated on ReelShort projects, interned at the Academy of Art University and Visual Concepts, and contributed to commercial and animated productions, delivering assets and look development that align with art direction and production pipelines. I’m always learning new tools and pipelines, including AI-assisted VFX workflows, and enjoy working with cross-functional teams to troubleshoot visual issues and ensure shot-to-shot consistency.

Nan Xie

Hi, I’m Nan Xie, a 3D environment artist with a passion for creating immersive, photo-real or stylized worlds. I bring hands-on experience with Unreal Engine, Maya, and real-time lighting to build believable environments, textures, and lighting setups for in-game scenes. My work blends technical proficiency with creative problem-solving to support storytelling and mood. Over the past few years I’ve collaborated on ReelShort projects, interned at the Academy of Art University and Visual Concepts, and contributed to commercial and animated productions, delivering assets and look development that align with art direction and production pipelines. I’m always learning new tools and pipelines, including AI-assisted VFX workflows, and enjoy working with cross-functional teams to troubleshoot visual issues and ensure shot-to-shot consistency.

Available to hire

Hi, I’m Nan Xie, a 3D environment artist with a passion for creating immersive, photo-real or stylized worlds. I bring hands-on experience with Unreal Engine, Maya, and real-time lighting to build believable environments, textures, and lighting setups for in-game scenes. My work blends technical proficiency with creative problem-solving to support storytelling and mood.

Over the past few years I’ve collaborated on ReelShort projects, interned at the Academy of Art University and Visual Concepts, and contributed to commercial and animated productions, delivering assets and look development that align with art direction and production pipelines. I’m always learning new tools and pipelines, including AI-assisted VFX workflows, and enjoy working with cross-functional teams to troubleshoot visual issues and ensure shot-to-shot consistency.

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Language

English
Fluent

Work Experience

Environment Artist Intern at Visual Concepts
June 1, 2021 - September 1, 2021
Created environment assets, including modeling, UV mapping, and lighting setup for in-game scenes.
Lighting Unreal Lighting Artist / 3D Generalist at Frame Machine
July 1, 2022 - March 1, 2025
Worked on lighting and look development for multiple projects, leveraging Unreal Engine 4/5; contributed to scene lighting, asset integration, and real-time rendering workflows.
Artist/Lighting Artist at StudioX
July 1, 2020 - May 1, 2021
Worked on the animated short film Redemption; involved in lighting setup, asset preparation, and collaboration with the animation team.
Compositor / 3D Artist (Contract) at CrazyMaple
June 1, 2025 - April 1, 2026
Composited shot footage and developed 3D assets; integrated CG elements into final shots; used Blender for texture painting and PBR renders.
Unreal Final Artist (Contract) at Bron Animation
March 1, 2022 - July 1, 2022
Worked on Unreal-based lighting and look development for various animation projects, including Fable Goodbye and You Are My Destiny.

Education

Master of Fine Art at Sichuan Fine Arts Institute
September 1, 2013 - May 1, 2017
Education program at Academy of Art University
September 1, 2018 - June 1, 2021

Qualifications

Bachelor of Arts: Movie Production
January 11, 2030 - April 20, 2026
Winner, Organic Look 2021
January 11, 2030 - April 20, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet