Hi, I’m Nan Xie, a 3D environment artist with a passion for creating immersive, photo-real or stylized worlds. I bring hands-on experience with Unreal Engine, Maya, and real-time lighting to build believable environments, textures, and lighting setups for in-game scenes. My work blends technical proficiency with creative problem-solving to support storytelling and mood.
Over the past few years I’ve collaborated on ReelShort projects, interned at the Academy of Art University and Visual Concepts, and contributed to commercial and animated productions, delivering assets and look development that align with art direction and production pipelines. I’m always learning new tools and pipelines, including AI-assisted VFX workflows, and enjoy working with cross-functional teams to troubleshoot visual issues and ensure shot-to-shot consistency.
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