I’m Liam Binford, a Gameplay Programmer and Technical Designer with a strong focus on modular, reusable systems and a passion for delivering polished player experiences. I earned my Bachelor of Science in Computer Science and Game Design from DigiPen Institute of Technology in December 2025, and I have experience teaching level design and procedural generation as a Teaching Assistant.
In addition to programming, I lead technical teams on indie projects, set up version control pipelines, and implement AI, VR controls, and visual effects to create immersive gameplay. I’m comfortable switching between engines (Unity and Unreal) and collaborating with artists, designers, and producers to ship on-time features.
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