I'm Liam Binford, a Gameplay Programmer and Technical Designer with a strong focus on modular, reusable systems and a passion for delivering polished player experiences. I earned my Bachelor of Science in Computer Science and Game Design from DigiPen Institute of Technology in December 2025, and I have experience teaching level design and procedural generation as a Teaching Assistant. In addition to programming, I lead technical teams on indie projects, set up version control pipelines, and implement AI, VR controls, and visual effects to create immersive gameplay. I'm comfortable switching between engines (Unity and Unreal) and collaborating with artists, designers, and producers to ship on-time features.

Liam Binford

I'm Liam Binford, a Gameplay Programmer and Technical Designer with a strong focus on modular, reusable systems and a passion for delivering polished player experiences. I earned my Bachelor of Science in Computer Science and Game Design from DigiPen Institute of Technology in December 2025, and I have experience teaching level design and procedural generation as a Teaching Assistant. In addition to programming, I lead technical teams on indie projects, set up version control pipelines, and implement AI, VR controls, and visual effects to create immersive gameplay. I'm comfortable switching between engines (Unity and Unreal) and collaborating with artists, designers, and producers to ship on-time features.

Available to hire

I’m Liam Binford, a Gameplay Programmer and Technical Designer with a strong focus on modular, reusable systems and a passion for delivering polished player experiences. I earned my Bachelor of Science in Computer Science and Game Design from DigiPen Institute of Technology in December 2025, and I have experience teaching level design and procedural generation as a Teaching Assistant.

In addition to programming, I lead technical teams on indie projects, set up version control pipelines, and implement AI, VR controls, and visual effects to create immersive gameplay. I’m comfortable switching between engines (Unity and Unreal) and collaborating with artists, designers, and producers to ship on-time features.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

Amharic
Advanced
Javanese
Advanced

Work Experience

Teacher's Assistant at Digipen Institute of Technology
July 1, 2025 - April 30, 2026
Instructed students in level design and procedural generation coding. Graded projects, provided feedback, and encouraged critical thinking and problem solving.
Technical Producer, Gameplay Programmer at Brew Method
December 1, 2025 - Present
Leading technical production and gameplay programming for the 'Black Hole Coffee' project. Established a private SVN server for team-wide version control, implemented a modular player controller using finite state machine logic, and led weekly technical reports to keep the team synchronized and accountable.

Education

Bachelor of Science in Computer Science and Game Design at Digipen Institute of Technology
January 11, 2030 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

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