I've been involved in gamedev since 2013, starting with Flash/AS3 and gradually moving into system design and architecture in Unity. I enjoy tackling problems where I can design and build systems from scratch, rather than relying entirely on off-the-shelf solutions. Current focus: Distributed systems — building an offline-first sync engine (Event Sourcing + Snapshots). Architecture: data-driven systems for RPG/CCG mechanics. Networking: exploring deterministic logic and state synchronization. I prefer to think things through upfront and design solid systems, instead of dealing with the consequences of rushed decisions later.

Sergei Linchenko

I've been involved in gamedev since 2013, starting with Flash/AS3 and gradually moving into system design and architecture in Unity. I enjoy tackling problems where I can design and build systems from scratch, rather than relying entirely on off-the-shelf solutions. Current focus: Distributed systems — building an offline-first sync engine (Event Sourcing + Snapshots). Architecture: data-driven systems for RPG/CCG mechanics. Networking: exploring deterministic logic and state synchronization. I prefer to think things through upfront and design solid systems, instead of dealing with the consequences of rushed decisions later.

Available to hire

I’ve been involved in gamedev since 2013, starting with Flash/AS3 and gradually moving into system design and architecture in Unity. I enjoy tackling problems where I can design and build systems from scratch, rather than relying entirely on off-the-shelf solutions.

Current focus: Distributed systems — building an offline-first sync engine (Event Sourcing + Snapshots). Architecture: data-driven systems for RPG/CCG mechanics. Networking: exploring deterministic logic and state synchronization. I prefer to think things through upfront and design solid systems, instead of dealing with the consequences of rushed decisions later.

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Experience Level

Expert
Expert

Language

English
Fluent

Work Experience

Senior System Architect / Software Engineer (R&D) at Independent
July 1, 2025 - Present
Architecting a high-load distributed system and a complex multiplayer framework.
Unity Engineer at Alkortech
October 1, 2023 - July 1, 2025
Led the technical foundation and architecture for several mobile prototypes and a mid-core title. Architecture: Designed a scalable meta-system and core framework from scratch to ensure rapid feature development. Custom tooling: Developed specialized Unity editor tools for game designers to streamline content balancing and integration. Solo & team development: Delivered several small-scale projects in a Dev + Artist setup before moving to a larger team-based title.
Unity Engineer (System Architecture & R&D) at Independent
March 1, 2022 - September 1, 2023
Focused on building high-end custom frameworks and complex gameplay systems.
Unity Developer at Fire Art Studio
February 1, 2020 - January 1, 2022
Content & Spine; Optimization: Reduced memory footprint (from 2GB+) to meet platform requirements using Addressables and Asset Bundles. Porting support to Steam and Google Play.
Unity Developer (Optimization & R&D) at Logomotiv
May 1, 2019 - January 1, 2020
Developed a new project from scratch and maintained legacy titles. TapTapCapitalist gameplay.
Unity Developer at Pixel Defenders
July 1, 2018 - April 1, 2019
Meta, Backend (JavaScript + PlayFab), Gameplay.
Unity Developer at Astro Tactics
June 1, 2016 - April 1, 2018
Client-side meta (main menu, deck building, etc.), SD KS.
Flash & Unity Developer at Freelance / Independent
September 1, 2013 - May 1, 2016
Alchemist Flash Ship Wars.

Education

Master of Computer Applications (MCA) at Saint Petersburg State University
September 1, 2016 - June 1, 2018
Bachelor of Applied Science (BASc) in Computational and Applied Mathematics at Saint Petersburg State University
September 1, 2011 - June 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment