I'm a passionate and innovative Game Designer with a love for game development. I excel at presenting ideas, communicating clearly, and leading teams. I'm hardworking, detail-oriented, and capable of multitasking across projects. I'm eager to learn new creative skills and technical expertise to contribute to engaging and immersive games. In academic and project work, I've designed levels, characters, and gameplay systems while collaborating with artists, programmers, and UX designers to deliver polished experiences.

Ricardo Pujols

I'm a passionate and innovative Game Designer with a love for game development. I excel at presenting ideas, communicating clearly, and leading teams. I'm hardworking, detail-oriented, and capable of multitasking across projects. I'm eager to learn new creative skills and technical expertise to contribute to engaging and immersive games. In academic and project work, I've designed levels, characters, and gameplay systems while collaborating with artists, programmers, and UX designers to deliver polished experiences.

Available to hire

I’m a passionate and innovative Game Designer with a love for game development. I excel at presenting ideas, communicating clearly, and leading teams. I’m hardworking, detail-oriented, and capable of multitasking across projects. I’m eager to learn new creative skills and technical expertise to contribute to engaging and immersive games.

In academic and project work, I’ve designed levels, characters, and gameplay systems while collaborating with artists, programmers, and UX designers to deliver polished experiences.

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Experience Level

Expert
Expert
Expert
Expert

Work Experience

System Designer, Animations at Garnet Dragon - Full Sail
May 1, 2024 - June 1, 2024
Revamped and streamlined the codebase to enhance performance, reducing animations response to players input. Restructured code components to maximize efficiency, eliminate redundancies, and optimize data flow across the system. Conducted comprehensive testing, including unit, integration, and regression testing, to ensure flawless functionality and detect edge cases early. Collaborated with art and animation teams to integrate visual assets, ensuring smooth and synchronized execution of animations. Ensured animations rendered seamlessly in real time across all devices, maintaining visual consistency and immersive quality.
Level Designer, Animator, UX Designer, Artist, Gameplay Designer at Project EK
August 1, 2024 - Present
Championed a passion project to recreate a favorite Pokémon game. Created all levels based on the original game, outlined layout of areas using placeholder houses for the first gym. Designed unique sprite character models and animations used for a total of 12 different sprites.

Education

Bachelor of Science in Interactive Technology (B.S.) - Game Design Concentration at Full Sail University
January 11, 2030 - June 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet