Available to hire
Hi, I’m Eryk Pajewski, a creative and innovative 3D Designer. I graduated from the Strzeminski Academy of Fine Arts and bring over 12 years of 3D graphics experience across maritime, offshore, retail, visualization, and video-games. I work well both as part of a team and independently, and I’m known for being communicative and easy to collaborate with.
I stay focused on the work, embrace challenges, and combine my passion for 3D graphics with my professional roles. I actively follow new technologies and visualization methods, with ambition to contribute to the industry as a professional 3D Designer.
Skills
Language
English
Fluent
Norwegian
Fluent
Polish
Advanced
Work Experience
3D Designer – Concept Illustration & Animation AS, Sola at Concept Illustration & Animation AS, Sola
June 1, 2007 - August 1, 2007Teamwork; Modeling from blueprints; Tracing of the high density meshes for animation purposes like FPSO, BOP, Rough Neck, shaker-house, piping structures, cranes.
3D Designer – Gimpville AS, Oslo, Freelance at Gimpville AS
February 1, 2012 - March 1, 2012Focused on the modeling and texturing of various 3D models produced for the future film Kon-Tiki; Teamwork; Deliverables; Preparing textures; Animation on small details.
3D Designer – Viktor Halstensen, Kongsvinger (remote) at Viktor Halstensen
March 1, 2012 - August 1, 2012Work on short film Half Life: Operation Black Mesa; Concepts based on existing game characters; Sculpting and modeling, texturing, animation, tracking, rotoscopy, matte painting; Independent work.
3D Designer – Ocean Visuals AS, Alesund, remote work at Ocean Visuals AS
January 1, 2013 - April 1, 2013Estimating the time it takes to complete the project according to specified procedures; Rigging and Animation of industrial equipment; Hi and Low poly modeling; Cross-platform work using STEP files; Independent work.
3D Designer – Ocean Visuals AS, Alesund, remote work at Ocean Visuals AS
October 1, 2013 - December 1, 2013Estimating the time it takes to complete the project according to specified procedures; Rigging and Animation of industrial equipment; Hi and Low poly modeling; Cross-platform work using STEP files; Independent work.
3D Designer – Brandt Gruppen AS, Fjellhamar TV & Retail at Brandt Gruppen AS
April 1, 2014 - January 1, 2015Optimizing product presentation for retail purposes; Project execution from start to finish; Estimating the time it takes to complete the project; Working in great haste; Developing of shaders and textures; Modeling of products and concepts; Lighting and animation setup; Rendering setup, using RebusFarm; Independent problem solving and development of scripts for work automation; Self invention of the act of creation, cooperation with the director, producer and concept artist; Research and development for particles, fluids and dynamics.
3D Designer – Pikselsmia AS, Ålesund at Pikselsmia AS
April 1, 2016 - PresentOptimizing product presentation for presentation purposes; Maritime and Mariculture Knowledge; Scripting with MAXscript; Project execution from start to finish; Estimating the time it takes to complete the project; Working in great haste; Developing of shaders and textures; Modeling of products and concepts; Lighting and animation setup; Rendering setup, using DeadLine and RP_Manager; Independent problem solving and development of scripts for work automation; Self invention of the act of creation, cooperation with the director, producer; Research and development for particles, fluids and dynamics; Software used: 3ds max(PhoenixFD, VRay), Maxscript, Photoshop, After Effects, Zbrush, BlackMagic Fusion.
Senior 3D/Designer at TechnipFMC
February 1, 2019 - PresentProduction of training and marketing materials from start to finish; Direct client communication and requirement gathering; Conducting training sessions for SUBSEA; Development of VR projects; Creation of technical illustrations; SUBSEA Field 3D modelling of structures and complex equipment; Development of ROV Simulator for ROV access team; Development of Field Survey Navigator in Unity, Equinor RAIA; Design and development of custom Blender addons (Python); Software development with C# in Unity and workflow automation.
Education
IT school at Profesja, IT school
January 1, 2002 - January 1, 2003Faculty of graphics and painting at Strzeminski Academy of Fine Arts in Lodz
January 1, 2003 - January 1, 2009Director of Photography & TV Production at The Polish National Film, Television and Theater School in Lodz
January 1, 2009 - January 1, 2010Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Manufacturing
Skills
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