I am a senior concept artist and illustrator with over 20 years of experience across film, TV, and video games. I specialize in concept design, set illustration, storyboarding, and visual storytelling for AAA titles, major TV series, and blockbuster films. I enjoy leading creative teams, collaborating with directors, and delivering high-quality visual assets under tight deadlines. Based in North York, I work with Santopia Studios (and other studios) on remote and on-site projects, crafting environment concepts, props, vehicles, and characters, and producing animatics and fully rendered frames for campaigns and productions. My credits include Vought Rising, The Boys, Star Trek series, The Expanse, Scott Pilgrim, and more.

Sanford Kong

I am a senior concept artist and illustrator with over 20 years of experience across film, TV, and video games. I specialize in concept design, set illustration, storyboarding, and visual storytelling for AAA titles, major TV series, and blockbuster films. I enjoy leading creative teams, collaborating with directors, and delivering high-quality visual assets under tight deadlines. Based in North York, I work with Santopia Studios (and other studios) on remote and on-site projects, crafting environment concepts, props, vehicles, and characters, and producing animatics and fully rendered frames for campaigns and productions. My credits include Vought Rising, The Boys, Star Trek series, The Expanse, Scott Pilgrim, and more.

Available to hire

I am a senior concept artist and illustrator with over 20 years of experience across film, TV, and video games. I specialize in concept design, set illustration, storyboarding, and visual storytelling for AAA titles, major TV series, and blockbuster films. I enjoy leading creative teams, collaborating with directors, and delivering high-quality visual assets under tight deadlines.

Based in North York, I work with Santopia Studios (and other studios) on remote and on-site projects, crafting environment concepts, props, vehicles, and characters, and producing animatics and fully rendered frames for campaigns and productions. My credits include Vought Rising, The Boys, Star Trek series, The Expanse, Scott Pilgrim, and more.

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Language

English
Fluent

Work Experience

Principal | Senior Concept Artist, 1st Assistant Art Director & Illustrator at Santopia Studios
January 1, 2007 - Present
Delivered concept illustrations for environments, props, vehicles, and characters across TV, film, and advertising projects. Collaborated with directors and production teams on visual storytelling, set designs, and keyframe illustrations. Created animatic assets and fully rendered frames for advertising campaigns.
Lead Artist, Concept Design Department at MiConcept Theme Park Design
February 1, 2023 - March 1, 2023
Keyframe illustrations for a Dark Ride at the Islamic Cultural Village.
Lead Artist, Concept Design Department at Silicon Knights
January 1, 2005 - December 31, 2006
Managed a team of 8 concept artists to deliver visual assets for the Too Human Trilogy (Xbox 360). Oversaw workflow pipelines and mentored junior artists to meet artistic vision and production timelines.
Assistant Lead, Concept Design Department at Silicon Knights
January 1, 2004 - December 31, 2005
Supported the Lead Artist in organizing art assets and mentoring junior concept artists. Contributed to the visual development of Too Human and internal pitch projects.
Environmental 3D Artist at Silicon Knights
January 1, 2000 - December 31, 2003
Created 3D environments for both in-game assets and cinematics. Specialized in low and high-poly modelling, texturing, and lighting.
Concept Illustrator at Forrec Ltd – Theme Park Design
January 1, 2006 - December 31, 2007
Designed thematic concepts for international theme parks, including F1 Theme Park Dubai and Legoland. Created pre-production artwork, aerial views, and elevation drawings.
Background Painter at Sullivan Entertainment
January 1, 1999 - December 31, 2000
Produced digital background paintings for Anne of Green Gables Animated Series.
Layout and Design Artist at Cinegroupe
January 1, 1999 - December 31, 1999
Created environment and prop designs for animated productions. Credit: Heavy Metal 2000 (F.A.K.K.²).

Education

Game Art at Seneca College
January 1, 2022 - April 22, 2026
Classical Animation at Sheridan College
January 1, 1996 - January 1, 1999
Illustration at Ontario College of Art and Design (AOCAD)
January 1, 1995 - January 1, 1998
Architecture at Carleton University
January 1, 1991 - January 1, 1993

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet