Hello! I’m Ali Ahmedkhannagori Nagori, a game developer with over 15 years of experience in software development and game design. I specialize in crafting engaging open-world action gameplay, with a focus on game mechanics, combat systems, and player-centric experiences. I love building fluid player-camera interactions and robust animation control systems to boost responsiveness and immersion.
I’ve led and collaborated on teams across the globe, designing tools like the Macro Arch ladder and bridge modular design tool for Unity, and I’m actively prototyping an open-world title inspired by Bushido Blade. I also explore AI-driven NPC behavior using RAG techniques and local inference to enrich gameplay.
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