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Ali Ahmedkhan Nagori

Available to hire

Hello! I'm Ali Ahmedkhannagori Nagori, a game developer with over 15 years of experience in software development and game design.

About

Hello! I’m Ali Ahmedkhannagori Nagori, a game developer with over 15 years of experience in software development and game design. I specialize in crafting engaging open-world action gameplay, with a focus on game mechanics, combat systems, and player-centric experiences. I love building fluid player-camera interactions and robust animation control systems to boost responsiveness and immersion.

I’ve led and collaborated on teams across the globe, designing tools like the Macro Arch ladder and bridge modular design tool for Unity, and I’m actively prototyping an open-world title inspired by Bushido Blade. I also explore AI-driven NPC behavior using RAG techniques and local inference to enrich gameplay.

  • 18 years' experience
  • Joined April 2026

Languages

  • EnglishFluent
  • ArabicFluent
  • HindiFluent

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Professional Services

Work experience· 4 roles

Senior Developer – Video Game Development · AN InteractiveJan 2017 – Present · 9 yrs 11 mos

Led the development of video games and game plugins/tools with a focus on enhancing gameplay mechanics and tool functionality. Responsibilities included localization support across versions and languages, data exchange between game databases and applications for real-time updates and management, and 3D asset design. Also contributed to RAG LLM training to improve NPC behavior and dialogue systems.

Animation Designer and Gameplay Consultant · Blue Arts, IndiaJan 2013 – Jan 2015 · 2 yrs 1 mo

Provided expert gameplay consultation and design services for combat systems, improving the fluidity and responsiveness of melee combat mechanics. Designed and optimized character animations to ensure seamless interaction between movement and combat systems.

Independent Game DeveloperJan 2009 – Present · 17 yrs 11 mos

Developed the Macro Arch | Ladder and Bridge Modular Design Tool for Unity to streamline modular level design. Created a work-in-progress combat-focused action/open-world prototype inspired by Bushido Blade, implemented advanced player-camera control systems for smooth transitions between exploration and combat, and built an Animation Control System based on Unity Playable to handle a large number of animation clips efficiently.

Application Designer · Strong-e-services, IndiaJan 2008 – Jan 2011 · 3 yrs 1 mo

Education

Bachelor of Computer Science · Bayan College of Science and Technology, Sudan2030 – 2006

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