I am Marija Koneska, a Senior 3D Artist and Texture Artist based in Rome, Italy, with nearly 16 years of experience in modeling and texture creation for animation, film, television, and gaming. I’m passionate about delivering high-quality assets through both realistic and stylized approaches, with a proven track record of leading teams and improving workflows. I am fluent in English and proficient in Italian.

Marija Koneska

I am Marija Koneska, a Senior 3D Artist and Texture Artist based in Rome, Italy, with nearly 16 years of experience in modeling and texture creation for animation, film, television, and gaming. I’m passionate about delivering high-quality assets through both realistic and stylized approaches, with a proven track record of leading teams and improving workflows. I am fluent in English and proficient in Italian.

Available to hire

I am Marija Koneska, a Senior 3D Artist and Texture Artist based in Rome, Italy, with nearly 16 years of experience in modeling and texture creation for animation, film, television, and gaming. I’m passionate about delivering high-quality assets through both realistic and stylized approaches, with a proven track record of leading teams and improving workflows.

I am fluent in English and proficient in Italian.

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Language

Macedonian
Fluent
English
Fluent
Italian
Advanced

Work Experience

Graphic Artist at IST Games
January 1, 2012 - December 31, 2012
Designed original game assets (2D and 3D) and interfaces; created assets for gaming environments, characters, and props.
Mentor at New Men's Business Accelerator
January 1, 2015 - December 31, 2018
Mentored 30+ students; contributed to QA principles and learning experiences.
Lead Texture Artist / Material Artist at Visual Effects and Animation Studio
January 1, 2013 - December 31, 2020
Led a team of 10+ texture artists; built texture libraries; standardized QA processes; improved consistency and texture quality.
3D Artist - Generalist / Material Artist at Conquest Games
January 1, 2020 - December 31, 2021
Recreated textures for 50+ game assets; optimized topology; improved UV mapping; initiated cross-department collaboration to enhance visual quality.
3D Quality Artist / Material Artist at Hexa
January 1, 2021 - December 31, 2025
Managed 3D workflow for 3D assets; created, managed, displayed & analyzed 3D projects; developed standardized texture workflow; increased visual consistency across scenes.
Mid 3D Environment - Set Artist at Dog Head Animation
January 1, 2025 - Present
Created 4 detailed environments using Blender for a 2D visual style; executed modelling, shading, and texturing; collaborated with design team to ensure cohesive visuals.

Education

Master of Fine Arts at University of St. Cyril and Methodius, Skopje, North Macedonia
January 1, 2016 - April 23, 2026
Bachelor of Fine Arts, Graphic Art at University of St. Cyril and Methodius, Skopje, North Macedonia
January 1, 2008 - April 23, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet