Hi there! I’m Henry Blair, an emerging junior 3D artist focused on modeling, texturing, and preparing game assets for real-time engines. I have a solid foundation in Blender and Unreal Engine, with a good grasp of topology and UV mapping, plus a disciplined, production-focused mindset developed through freelance work and military service. I’m passionate about turning ideas into polished visuals and delivering clean, optimized assets on schedule.
I’m seeking a production support role focused on cleaning up, optimizing, and validating 3D assets for marketplaces and game-ready pipelines. I enjoy collaborating with teams, learning new tools, and growing in asset pipelines while maintaining high quality and reliability.
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