Available to hire
Hi, I’m Carlo Spagnola, a Senior Game Artist with a passion for crafting illustrations, concept art, characters, creatures and feature visuals.
I am a well rounded artist with experience in both 2D and 3D art, and I love creating images that blend both the dark macabre and beauty.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
Work Experience
Senior Game Artist at Light & Wonder
January 1, 2024 - January 1, 2025Created concept and production art for casino slot games, including characters, symbols, environments, reel frames, and feature visuals. Produced 2D and 3D assets using Photoshop, Illustrator, Blender, and After Effects. Developed visual concepts, animations, and VFX supporting gameplay features. Collaborated closely with artists, leads, designers, and developers in an iterative pipeline; interpreted feedback and revised concepts to meet creative and technical goals. Mentored and onboarded new artists and created internal After Effects learning materials; followed licensed brand guidelines (e.g., James Bond, The Hobbit).
Game Artist at Light & Wonder
January 1, 2020 - January 1, 2024Created concept and production art for casino slot games, including characters, symbols, environments, reel frames, and feature visuals. Produced 2D and 3D assets using Photoshop, Illustrator, Blender, and After Effects. Developed visual concepts, animations, and VFX supporting gameplay features. Collaborated closely with artists, leads, designers, and developers in an iterative pipeline; interpreted feedback and revised concepts to meet creative and technical goals.
UX/UI Designer at 3D Cloud by Marxent
January 1, 2014 - January 1, 2020Designed interface concepts, mockups, and prototypes using Photoshop, Illustrator, Sketch, and Origami. Owned the creation of creative briefs for the sales team. Transitioned from Concept Artist to UX/UI artist to better fit the company’s needs. Assisted team lead with task delegation and process improvements. Improved team workflows and reduced review time by integrating Miro. Followed brand guidelines when creating mockups and interface color schemes. Mentored and onboarded junior designers.
Freelance Illustrator at Wyrd Games
January 1, 2018 - January 1, 2020Created character and creature art from rough sketches to final rendered illustration for the game “Malifaux.” Provided character line art to paint over. Created creature and character illustrations for the game “Circle of Blood.” Delivered work remotely while following style guides and written briefs.
Freelance Illustrator at Last Bullet Games
January 1, 2014 - January 1, 2017Created character and creature art from rough sketches to final rendered illustration for the game. Delivered work remotely while following style guides and written briefs.
Co-Founder at VICE Studios
January 1, 2012 - January 1, 2012Defined the visual style and created all art assets for Coco Blast. Rapidly iterated concept art to support gameplay and design decisions.
Education
NB.S. Video Game Art and Design at The Art Institute of Pittsburgh
January 1, 2005 - January 1, 2009Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
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