I am a motivated audio engineer with over 8 years of experience in music production, sound design, and mixing. I work with a strong focus on electronic music production and enjoy exploring genres from metal to hip-hop, while keeping a collaborative and exploratory mindset. I am open to collaborating across different genres and I am an active DJ, releasing music since 2023. I also enjoy blending sound with visuals in production and live contexts, aiming to create immersive experiences for listeners and audiences.

Bar Cohen

I am a motivated audio engineer with over 8 years of experience in music production, sound design, and mixing. I work with a strong focus on electronic music production and enjoy exploring genres from metal to hip-hop, while keeping a collaborative and exploratory mindset. I am open to collaborating across different genres and I am an active DJ, releasing music since 2023. I also enjoy blending sound with visuals in production and live contexts, aiming to create immersive experiences for listeners and audiences.

Available to hire

I am a motivated audio engineer with over 8 years of experience in music production, sound design, and mixing. I work with a strong focus on electronic music production and enjoy exploring genres from metal to hip-hop, while keeping a collaborative and exploratory mindset.
I am open to collaborating across different genres and I am an active DJ, releasing music since 2023. I also enjoy blending sound with visuals in production and live contexts, aiming to create immersive experiences for listeners and audiences.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

Arabic
Fluent
German
Fluent
English
Fluent
Hebrew (modern)
Fluent
Italian
Intermediate

Work Experience

Audio Engineer at Independent / Freelance
September 1, 2024 - March 1, 2026
Sound design, editing and mixing for commercial audio production, game audio and a metal EP; delivered audio aligned with visuals and brand requirements; collaborated with directors and production teams; managed full project workflow from idea to final release; experienced with immersive workflows using Nuage and Nuendo and with Wwise for game audio.
Sound Designer & Mix Engineer at Cube Game Audio (Freelance)
September 1, 2024 - November 1, 2024
Created and implemented sound design for interactive media (Cube) using Wwise; solved spatial audio challenges; contributed to immersive audio workflows and cross-discipline collaboration; translated spatial concepts into practical mix decisions.
Recording, Editing & Mix Engineer – Metal EP at Independent / Freelance
September 1, 2024 - March 1, 2026
Recording, editing, mixing and mastering a full metal EP (DYSTOPI); managed full audio workflow from concept to final master; aligned sound with artistic vision and performer collaboration.
Music Producer, Mix & Master Engineer at Independent EP Project
September 1, 2025 - December 1, 2025
Producing, mixing, and mastering across genres with a focus on electronic music. Full EP production including sound design, arrangement, and mixing. Produced, filmed, and edited a 23-minute video for the project. Managed full production cycle from idea to final release; independent project development and decision making; artistic direction combining sound and visuals.
Sound Designer & Edit & Mix – Auto Commercial
September 1, 2025 - December 1, 2025
Sound design, editing, and mixing for commercial audio production; delivering audio aligned with visuals and brand requirements; meeting deadlines in a commercial production environment.
Sound Designer & Mix Engineer – Game Audio Cube at Cube Project
September 1, 2024 - November 1, 2024
Creating and implementing sound design for interactive media with Wwise; collaboration with the art team to align creative vision and sound direction.
Music Producer, Sound Design & Recording – EP DYSTOPI
September 1, 2024 - March 1, 2026
Recording, editing, mixing, and mastering a full EP in the metal genre; adapting to new 3D audio workflows; collaboration with artists; project execution from idea to final release.
Music Producer, Mix & Master Engineer at Independent / Self-Employed
September 1, 2025 - December 1, 2025
Produced, mixed, and mastered across genres with a focus on electronic music. Full EP production including sound design, arrangement, and mixing. Produced, filmed, and edited a 23-minute video for the project. Managed full production cycle from idea to final release. Developed artistic direction combining sound and visuals; collaborated with directors and production teams.
Sound Design, Edit & Mix – Auto Commercial at Independent / Auto Commercial Project
September 1, 2024 - November 2, 2024
Recording, editing, and mixing for commercial audio production. Delivering audio aligned with visuals and brand requirements. Coordinated with directors and production team; met deadlines in a commercial production environment.
Recording, Editing, Mixing & Mastering – Metal EP 'DYSTOPIA' at Independent / Metal EP project
September 1, 2024 - March 1, 2026
Recording, editing, mixing, and mastering a full EP in the metal genre. Managed full audio workflow from capture to final master. Collaborated with artist and director; adapted to cross-genre workflow. Included 3D audio workflow adaptation (Dolby Atmos) for immersive mix.
Sound Design & Mix – Game Audio “Cube” at Independent / Game Audio
September 1, 2024 - November 2, 2024
Created and implemented sound design for interactive media with Wwise; collaborative creative process with art and development teams; autonomous task delivery and iterative problem solving.
Music Producer, Mix & Master Engineer at Self‑Produced EP project (Aftertaste)
September 1, 2025 - December 1, 2025
Producing, mixing, and mastering across genres with a focus on electronic music; full EP production including sound design, arrangement, and mixing. Produced, filmed, and edited a 23-minute video for the project. Managed full production cycle from idea to final release; self-driven project development and decision making; collaborative artistic direction blending sound and visuals.
Mix Engineer (Dolby Atmos) at Sol Levante
July 1, 2025 - September 1, 2025
Object-based mixing and immersive audio workflow using Nuage & Nuendo; binaural rendering and spatial audio understanding; adapted to new 3D audio workflow; visual collaboration with artist.
Sound Design & Mixing Engineer at Cube (Game Audio)
September 1, 2024 - November 1, 2024
Created sound design for interactive media; collaborated with director and production team; delivered audio integrated with visuals; managed tasks and delivery autonomously.
Recording, Editing, Mixing & Mastering Engineer at Metal EP 'DYSTOPIA' (Project)
September 1, 2024 - November 1, 2024
Recorded, edited, mixed and mastered a full metal EP; collaborated with artist to align creative direction and sonic vision; managed full audio workflow from recording to final master.

Education

Music Production / Audio Engineering at SAE Institute Munich
January 11, 2030 - April 24, 2026
Diploma in Music Production & Sound Design at SAE Institute Munich
September 1, 2024 - March 1, 2026
Diploma in Music Production & Sound Design at SAE Institute Munich
January 11, 2030 - April 27, 2026

Qualifications

Diploma in Music Production & Sound Design
September 1, 2024 - March 1, 2026
Diploma in Music Production & Sound Design
September 1, 2024 - March 1, 2026
Diploma in Music Production & Sound Design
September 1, 2024 - March 1, 2026
Audio Engineer Certification
January 1, 2019 - January 1, 2021
Music Production & Sound Design Coursework
July 1, 2017 - July 1, 2018
Diploma in Music Production & Sound Design
January 11, 2030 - April 27, 2026

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Professional Services, Education, Other