Hi, I’m Navinash Manivannan, a 3D Animator focused on games and virtual productions. I specialize in cleaning up motion capture data, retargeting, and keyframing to improve fluidity and realism. I thrive in collaborative environments and continuously adapt to new tools and tech—Maya, Unreal, Unity, and mocap pipelines—bringing characters to life and integrating animation into both gameplay and cinematic sequences.

Navinash Manivannan

Hi, I’m Navinash Manivannan, a 3D Animator focused on games and virtual productions. I specialize in cleaning up motion capture data, retargeting, and keyframing to improve fluidity and realism. I thrive in collaborative environments and continuously adapt to new tools and tech—Maya, Unreal, Unity, and mocap pipelines—bringing characters to life and integrating animation into both gameplay and cinematic sequences.

Available to hire

Hi, I’m Navinash Manivannan, a 3D Animator focused on games and virtual productions. I specialize in cleaning up motion capture data, retargeting, and keyframing to improve fluidity and realism.

I thrive in collaborative environments and continuously adapt to new tools and tech—Maya, Unreal, Unity, and mocap pipelines—bringing characters to life and integrating animation into both gameplay and cinematic sequences.

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Language

English
Fluent

Work Experience

Motion Editor / Mocap Specialist at Kingdom Come Deliverance 2
August 1, 2021 - Present
Responsible for motion editing, including interaction and contact between characters, props, and environment. Worked on bipeds and quadruped characters (mostly horses), balancing proportions, refining poses, and ensuring believable head, shoulder, and breathing motions. Collaborated to align data with cinematic sequences for NBA 2K24/25 projects; prepared clean assets for real-time game pipelines in Unity.
3D Animator at Independent / Personal Projects
August 1, 2021 - Present
Responsible for motion capture data cleanup, retargeting, and keyframing to enhance fluidity and realism. Worked on bipeds and quadrupeds (mostly horses); created clean poses, blend spaces, and robust motion blending. Implemented motion blending, locomotion, and interaction animations; collaborated with designers to integrate animation into game engines; prepared cinematic sequences for real-time applications.

Education

Diploma in 3D Animation at Asian Institute of Design
January 1, 2020 - December 31, 2021
BTech Mechanical Engineering at SRM University
January 1, 2016 - December 31, 2020
Diploma in 3D Animation at Asian Institute of Design
January 1, 2020 - December 31, 2021
BTech Mechanical at SRM University
January 1, 2016 - December 31, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet