I am a multidisciplinary creative professional blending music production and software engineering. As an independent music composer, producer, and mixer for Zetaraku, I work with Reaper, Serum 2, Kontakt, and related VSTs to craft game-ready music and original tracks. I collaborate remotely from Santiago, Chile, and continually explore new tools and techniques to bring sonic and technical ideas to life. In software, I specialize in Unreal Engine (C++, Blueprints) and game development workflows, contributing to multiple studios on AI, UI, audio integration, and gameplay features. I enjoy solving complex problems, learning fast, and working in teams to deliver polished experiences. Languages I speak include Spanish, English, French, and I’m studying Japanese to broaden collaboration possibilities.

Jean-Paul Balazs Thenot

I am a multidisciplinary creative professional blending music production and software engineering. As an independent music composer, producer, and mixer for Zetaraku, I work with Reaper, Serum 2, Kontakt, and related VSTs to craft game-ready music and original tracks. I collaborate remotely from Santiago, Chile, and continually explore new tools and techniques to bring sonic and technical ideas to life. In software, I specialize in Unreal Engine (C++, Blueprints) and game development workflows, contributing to multiple studios on AI, UI, audio integration, and gameplay features. I enjoy solving complex problems, learning fast, and working in teams to deliver polished experiences. Languages I speak include Spanish, English, French, and I’m studying Japanese to broaden collaboration possibilities.

Available to hire

I am a multidisciplinary creative professional blending music production and software engineering. As an independent music composer, producer, and mixer for Zetaraku, I work with Reaper, Serum 2, Kontakt, and related VSTs to craft game-ready music and original tracks. I collaborate remotely from Santiago, Chile, and continually explore new tools and techniques to bring sonic and technical ideas to life.

In software, I specialize in Unreal Engine (C++, Blueprints) and game development workflows, contributing to multiple studios on AI, UI, audio integration, and gameplay features. I enjoy solving complex problems, learning fast, and working in teams to deliver polished experiences. Languages I speak include Spanish, English, French, and I’m studying Japanese to broaden collaboration possibilities.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced
French
Advanced
Japanese
Advanced

Work Experience

Independent Music Composer, Producer, Mixer at Zetaraku
January 1, 2022 - Present
Independent music composer, producer and mixer for Zetaraku; uses Reaper, Serum, Kontakt and other VSTs to create game-ready music and sound design. Manages YouTube channel @Zetaraku1 and associated social media.
Software Engineer at AOne Games
February 1, 2025 - March 1, 2025
Created a C++ system for custom translations and button layout creation for the Shenmue 3 help menu; implemented button layout UI in Unreal Engine using C++, Blueprint, and Widgets.
Software Engineer at Big Moxi Games
May 1, 2024 - November 1, 2025
Used Behavior Trees to implement AI behaviour; developed gameplay features in C++ and Blueprints; UI ViewModel development for UI features; contributed to a multiplayer shooter for Distinct Possibility Studios.
Software Engineer at AOne Games
December 1, 2023 - May 1, 2024
Unreal Insights optimization of different game behaviours; Unreal Blueprint and C++ gameplay features; worked on a co-op action RPG, Heroes, with five abilities against raids of minions.
Junior Software Engineer at Iguanabee
October 1, 2023 - November 1, 2023
Simple Hitbox system in C++ with interfaces; implementation and usage of the Quartz subsystem for in-game music layering.
Junior Software Engineer at Iguanabee
March 1, 2023 - June 1, 2023
Game Skull Island: Rise Of Kong; VFX and SFX implementation, animation notifies for different textures of soil; World Subsystem for boss music; UI programming with Widget Blueprints.
Student at Iguanabee
July 1, 2022 - December 1, 2022
Lightpath: Click to Play on Itch.IO; Unity Touhou-like (shoot-em-up) prototype; implemented dialogue functionality; Character select and Map select UI.
Junior Software Engineer at Iguanabee
July 1, 2022 - August 1, 2022
Game Skull Island: Rise Of Kong; simple behaviour trees for AI; alignment of animations with varied behaviours; Unreal Engine.
Game Programming Intern at Iguanabee
January 1, 2022 - February 1, 2022
Baseball sport game: Little League World Series Baseball 2022; Widget Blueprints for menu features; implementation of in-game achievements in C++.
Independent Summer Project at Beatfighter (Itch.io project)
January 1, 2020 - March 1, 2020
Beatfighter: basic prototype fighting game to learn Unreal Engine with C++, including Paper2D animations and hitbox design.
Student at Lightpath (Itch.io project)
July 1, 2022 - December 1, 2022
Prototype game development including dialogue functionality, character/select UI, and basic design principles for a Touhou-like shooter.
Independent Summer Project at Santiago, Chile
January 1, 2020 - March 1, 2020
Beatfighter: A basic prototype fighting game to learn Unreal Engine with C++, exploring Paper2D animations and hitbox interactions.

Education

Civil Computer Engineering at Pontifical Catholic University of Chile
January 11, 2030 - January 1, 2024
Software Engineering (Bachelor of Science in Engineering) at Pontifical Catholic University of Chile
January 11, 2030 - January 1, 2021
High school diploma, Scientific Baccalaureat with Mathematics specialty at Lycée Antoine-de-Saint-Exupéry, Chile
January 11, 2030 - January 1, 2016
Civil Computer Engineering at Pontifical Catholic University of Chile
January 11, 2030 - January 1, 2024
Software Engineering (Bachelor of Science in Engineering) at Pontifical Catholic University of Chile
January 11, 2030 - January 1, 2021
High school diploma, Scientific Baccalauréat with Mathematics specialty at Lycée Antoine-de-Saint-Exupéry, Chile
January 11, 2030 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education