I am a multidisciplinary creative professional blending music production and software engineering. As an independent music composer, producer, and mixer for Zetaraku, I work with Reaper, Serum 2, Kontakt, and related VSTs to craft game-ready music and original tracks. I collaborate remotely from Santiago, Chile, and continually explore new tools and techniques to bring sonic and technical ideas to life.
In software, I specialize in Unreal Engine (C++, Blueprints) and game development workflows, contributing to multiple studios on AI, UI, audio integration, and gameplay features. I enjoy solving complex problems, learning fast, and working in teams to deliver polished experiences. Languages I speak include Spanish, English, French, and I’m studying Japanese to broaden collaboration possibilities.
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