I am a 3D Animator and Character Rigger focused on bringing mechanical and organic characters to life. I specialize in character rigging, weight painting, facial animation, game-state animation, and camera animation, with experience developing functional rigs and expressive movements for game projects. I enjoy combining technical problem-solving with artistic direction to create polished, production-ready assets.…

Alina Rosiuk

I am a 3D Animator and Character Rigger focused on bringing mechanical and organic characters to life. I specialize in character rigging, weight painting, facial animation, game-state animation, and camera animation, with experience developing functional rigs and expressive movements for game projects. I enjoy combining technical problem-solving with artistic direction to create polished, production-ready assets.…

Available to hire

I am a 3D Animator and Character Rigger focused on bringing mechanical and organic characters to life. I specialize in character rigging, weight painting, facial animation, game-state animation, and camera animation, with experience developing functional rigs and expressive movements for game projects. I enjoy combining technical problem-solving with artistic direction to create polished, production-ready assets.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Ukrainian
Fluent
Russian
Fluent

Work Experience

3D Animator & Rigger at Omnispire Game Project
May 1, 2026 - Present
Volunteer 3D animator and rigger responsible for setting up functional character rigs and animating game states including idle, run, death, hit reaction, and combat actions. Developed a technical pipeline from Blender to Unity, with an emphasis on optimization and efficient bone-roll configurations. Produced character animations aligned with a dark fantasy gothic-medieval aesthetic, emphasizing weight, impact, and expressive movement. Worked iteratively to meet technical requirements for idle, attack, and hit-reaction clips.
3D Animator at Omnispire Game Project
May 1, 2026 - Present
Volunteer 3D Animator and Rigger. Set up functional character rigs and animated game states including idle, run, death, hit reaction, and combat actions. Developed a technical pipeline from Blender to Unity, focusing on optimization and efficient bone-roll configurations. Produced character animations aligned with a dark fantasy gothic-medieval aesthetic, emphasizing weight, impact, and expressive movement. Worked iteratively to fulfill technical requirements for idle, attack, and hit-reaction clips.
3d animator at Kikes
February 1, 2026 - June 1, 2026
Worked as a 3D Animator on a personal game project currently in development, planned for release on Steam. Created and refined character and object animations, applied principles of animation to achieve realistic and engaging motion. Collaborated on visual style and storytelling, and worked with 3D software such as Blender.
3D Animator at Independent 3D Animation & Rigging Projects
November 1, 2025 - Present
Created custom rigs for mechanical and organic characters, covering skeleton setup, skinning, and weight painting. Produced character animations and worked with environment assets to build cohesive scenes and deliver production-ready 3D assets.

Education

degree type at P2design academy
January 1, 2025 - December 31, 2025
Animation at P2design academy
January 1, 2025 - December 31, 2025
P2design academy at P2design academy
January 1, 2025 - September 1, 2025
3D Animator/3D Rigging at PZD Design Academy
January 1, 2025 - January 1, 2026
3D Animator/3D Rigging at PZD Design Academy
January 1, 2025 - January 1, 2026
3D Animator/3D Rigging at PZDesign Academy
January 1, 2025 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Computers & Electronics