I am a creative and technically oriented CG artist specializing in architectural visualization, VFX, and real-time environments. Over the past 7+ years I have built expertise in 3D environment art, photorealistic textures, look development, and optimizing scenes for real-time engines like Unreal. I enjoy turning client concepts into immersive, production-ready worlds that balance storytelling with performance. I thrive in collaborative teams and am passionate about solving technical challenges to deliver high-fidelity assets for games, film, and virtual productions. My work spans environment art, texture design, and cinematic lighting, always aiming to elevate the narrative through visuals while keeping production timelines on track.

SANTHOSH GANESAN

I am a creative and technically oriented CG artist specializing in architectural visualization, VFX, and real-time environments. Over the past 7+ years I have built expertise in 3D environment art, photorealistic textures, look development, and optimizing scenes for real-time engines like Unreal. I enjoy turning client concepts into immersive, production-ready worlds that balance storytelling with performance. I thrive in collaborative teams and am passionate about solving technical challenges to deliver high-fidelity assets for games, film, and virtual productions. My work spans environment art, texture design, and cinematic lighting, always aiming to elevate the narrative through visuals while keeping production timelines on track.

Available to hire

I am a creative and technically oriented CG artist specializing in architectural visualization, VFX, and real-time environments. Over the past 7+ years I have built expertise in 3D environment art, photorealistic textures, look development, and optimizing scenes for real-time engines like Unreal. I enjoy turning client concepts into immersive, production-ready worlds that balance storytelling with performance.

I thrive in collaborative teams and am passionate about solving technical challenges to deliver high-fidelity assets for games, film, and virtual productions. My work spans environment art, texture design, and cinematic lighting, always aiming to elevate the narrative through visuals while keeping production timelines on track.

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Language

English
Fluent

Work Experience

3D Generalist at VMI Studio
May 1, 2025 - March 1, 2026
3D generalist focusing on lighting, rendering and cinematics; contributed to visual storytelling, camera composition, and performance optimization; designed scalable project architecture and templates; created high-fidelity real-time environments and architectural visualization supporting product integrity.
CG Generalist (Architectural Visualizer) at Qube Cinema
May 1, 2023 - August 1, 2023
Designed and developed over 50 props, environments, and content for virtual production; created photorealistic textures and optimized assets for real-time rendering, improving rendering speed by 25%; collaborated on mock-ups, sequence blocking, animatics and look development; contributed to R&D with feature feedback.
CG Generalist at The Mill (Technicolor)
January 1, 2022 - May 1, 2023
Produced high-quality 3D content in fast-paced environments; led cinematic layout, animation, lighting and 3D modeling; improved project efficiency by 25%; solved in-engine problems and optimized scenes for performance with a high issue-resolution rate; collaborated with Directors, Creative Directors and VFX Supervisors to meet project expectations.
CG Generalist (Architectural Visualizer) at RR Donnelley
July 1, 2020 - December 1, 2021
Created 3D assets for game environments; contributed to conceptualization and storyboarding of cinematic scenes; optimized assets for performance to enhance overall project quality.
3D Senior Environment Artist (Architectural Visualizer) at Mind Curves Media
May 1, 2019 - June 1, 2020
Created elements required for game environments including textures and materials; developed textures to enhance realism; ensured seamless integration of 3D assets into Unreal Engine to support effective visual storytelling.
3D Senior Environment Artist (Architectural Visualizer) at Hestia Studios Pvt Ltd
May 1, 2017 - May 1, 2019
Leveraged workflow optimization to deliver environments faster while maintaining visual fidelity; integrated 3D models and textures into Unreal Engine, ensuring smooth performance across platforms.
3D Modeler at Rendersoft India Pvt Ltd
September 1, 2016 - April 1, 2017
Modeled, textured and composed scenes with PBR techniques; demonstrated environment art development through an online portfolio; improved team productivity via proactive communication and task management.
3D Modeler at Rendersoft stem India Pvt Ltd
September 1, 2016 - April 1, 2017
Modeled, textured, and composed scenes with high visual quality using PBR techniques; enhanced team productivity through proactive communication and task management.

Education

Master of MA Feature Film Development Program at Birmingham City University, Birmingham, UK
January 1, 2023 - January 1, 2024
Master of Business Administration in Human Resources at Alagappa University, India
January 1, 2018 - January 1, 2020
Bachelor of Sociology at Loyola College, Chennai, India
January 1, 2013 - January 1, 2016
Master of MA Feature Film Development Program at Birmingham City University
January 1, 2023 - January 1, 2024
Master of Business Administration in Human Resources at Alagappa University, India
January 1, 2018 - January 1, 2020
Bachelor of Sociology at Loyola College, Chennai, India
January 1, 2013 - January 1, 2016

Qualifications

Certification Program in Animation
January 1, 2014 - January 1, 2016
Certification Program in Animation
January 1, 2014 - January 1, 2016

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Real Estate & Construction, Professional Services