I am a creative and technically oriented CG artist specializing in architectural visualization, VFX, and real-time environments. Over the past 7+ years I have built expertise in 3D environment art, photorealistic textures, look development, and optimizing scenes for real-time engines like Unreal. I enjoy turning client concepts into immersive, production-ready worlds that balance storytelling with performance.
I thrive in collaborative teams and am passionate about solving technical challenges to deliver high-fidelity assets for games, film, and virtual productions. My work spans environment art, texture design, and cinematic lighting, always aiming to elevate the narrative through visuals while keeping production timelines on track.
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