Available to hire
I am a senior developer and 3D generalist with 23 years of production experience across real-time graphics, AR/VR, and large-scale pipelines. I focus on delivering high-quality interactive visuals and scalable tools while keeping stakeholders informed and educated about the technical aspects required to build and maintain complex projects.
I enjoy collaborating with design, engineering, and client teams to translate creative visions into robust, efficient, and immersive experiences. I’m passionate about exploring cutting-edge technologies and developing automated pipelines that streamline production while empowering artists and engineers alike.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Persian
Intermediate
Turkish
Intermediate
Work Experience
Senior Developer at BankD
January 1, 2024 - PresentSenior Developer on the BankD Kids Money App, contributing to core features that enable children to manage virtual funds, invest in assets, and operate under parental oversight. Built automation pipelines, custom artist tools, and performance-focused shaders with a focus on mobile optimization for a smooth multi-device experience.
Custom Power BI Integration at Aurecon (NSW Government, Transport NSW)
January 1, 2024 - January 1, 2024Developed a custom Power BI visual to introduce interactive 3D visualization capabilities to reports, enabling stakeholders to rotate, zoom, and explore detailed structural statistics and maintenance forecasts within Power BI.
Technical Director & 3D Generalist at Cross River Rail
January 1, 2018 - January 1, 2021Technical direction and 3D visualization for design review and immersive experiences, incorporating BIM data from 11 international architectural firms, building and maintaining data exchange pipelines, and delivering interactive outputs for stakeholders.
Technical Director & Developer at V2i Group
January 1, 2018 - January 1, 2021Technical direction and development across real-time visualization projects, leading the pipeline and tooling for large-scale data integration and immersive experiences.
Technical Director, 3D Generalist, Game Developer at Dream-box
January 1, 2011 - January 1, 2018Led technical direction and contributed as a 3D generalist and game developer on multiple projects, developing real-time visualization pipelines and interactive experiences.
3D Generalist at Didar Film
January 1, 2002 - January 1, 20093D generalist producing high-quality visuals for film projects, supporting production pipelines and asset creation.
Technical Director at Conquest of Istanbul
January 1, 2017 - January 1, 2017Technical Director for the world’s largest 3D Projection Mapping project, leading a 180-person team and delivering the project under a tight 40-day timeline; consulted with stakeholders to ensure technical feasibility.
Owner and Founder at Arnold Render
January 1, 2008 - PresentFounder and community organizer for the Arnold Render Facebook group (over 20,000 members), curating content, providing practical advice, and supporting network opportunities for CG professionals.
Technical Director & 3D Visualization Specialist at North Sydney Wharf Upgrade
January 1, 2022 - PresentOnline 3D real-time visualization tool for proposed changes, enabling public engagement with the project across desktop and mobile platforms; transitioned the tool online to remove installation barriers.
Real-Time Visualization Programmer at InLand Rail Euroa, Victoria
January 1, 2021 - January 1, 2022Collaborated on real-time rendering options to visualize design options and assess risks and impacts prior to finalizing designs, improving stakeholder communication.
Technical Director & 3D Visualization Specialist at Suburban Rail Loop, Victorian Rail Infrastructure, AJM
January 1, 2021 - January 1, 2022Produced immersive real-time renderings to visualize design concepts, enabling quick iteration and clear stakeholder communication.
Unreal Engine Visualization at Transport for NSW - Western Distributor Network
January 1, 2023 - January 1, 2023Built immersive real-time visualization in Unreal Engine to evaluate signage configurations for the Western Distributor Network.
Unreal Engine Visualization & VR at Caloundra Transport Corridor Upgrade (CTCU)
January 1, 2023 - January 1, 2023Developed real-time visualization with VR capabilities to facilitate stakeholder engagement for transport corridor upgrades.
Education
BSc (Computing) at University of Plymouth UK
January 11, 2030 - January 1, 2011Qualifications
Industry Experience
Government, Professional Services, Software & Internet, Media & Entertainment, Education, Transportation & Logistics
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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