Hi Osvaldo,
I’m a 3D Character Artist with 2 years and 7 months of experience in the games industry, creating stylised and realistic characters, creatures and props for real-time production. My main tools are ZBrush, Maya, Substance Painter, Marmoset Toolbag and Photoshop, and I have experience with the full character pipeline, including sculpting, modelling, retopology, UVs, baking, PBR texturing and preparing assets for game engines.
Your project sounds very interesting to me, especially because it focuses on warm, expressive, stylised characters with a Pixar/Disney-inspired look. I enjoy creating appealing characters with strong shapes, soft stylisation and personality, and I believe my background in character art could be a strong fit for this avatar project.
I also have hands-on practice with Character Creator and MetaHuman Creator through personal projects and learning, so I understand avatar-based workflows and character customisation tools. While my professional studio experience has mainly been in traditional game character pipelines, I am confident working with CC-style tools and adapting quickly to project requirements.
I would be happy to discuss the visual style, references, technical requirements and timeline in more detail.
Kind regards,
Mariia Hordiienko
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