Hi Osvaldo, I’m a 3D Character Artist with 2 years and 7 months of experience in the games industry, creating stylised and realistic characters, creatures and props for real-time production. My main tools are ZBrush, Maya, Substance Painter, Marmoset Toolbag and Photoshop, and I have experience with the full character pipeline, including sculpting, modelling, retopology, UVs, baking, PBR texturing and preparing assets for game engines. Your project sounds very interesting to me, especially because it focuses on warm, expressive, stylised characters with a Pixar/Disney-inspired look. I enjoy creating appealing characters with strong shapes, soft stylisation and personality, and I believe my background in character art could be a strong fit for this avatar project. I also have hands-on practice with Character Creator and MetaHuman Creator through personal projects and learning, so I understand avatar-based workflows and character customisation tools. While my professional studio experience has mainly been in traditional game character pipelines, I am confident working with CC-style tools and adapting quickly to project requirements. I would be happy to discuss the visual style, references, technical requirements and timeline in more detail. Kind regards, Mariia Hordiienko

Mariia Hordienko

Hi Osvaldo, I’m a 3D Character Artist with 2 years and 7 months of experience in the games industry, creating stylised and realistic characters, creatures and props for real-time production. My main tools are ZBrush, Maya, Substance Painter, Marmoset Toolbag and Photoshop, and I have experience with the full character pipeline, including sculpting, modelling, retopology, UVs, baking, PBR texturing and preparing assets for game engines. Your project sounds very interesting to me, especially because it focuses on warm, expressive, stylised characters with a Pixar/Disney-inspired look. I enjoy creating appealing characters with strong shapes, soft stylisation and personality, and I believe my background in character art could be a strong fit for this avatar project. I also have hands-on practice with Character Creator and MetaHuman Creator through personal projects and learning, so I understand avatar-based workflows and character customisation tools. While my professional studio experience has mainly been in traditional game character pipelines, I am confident working with CC-style tools and adapting quickly to project requirements. I would be happy to discuss the visual style, references, technical requirements and timeline in more detail. Kind regards, Mariia Hordiienko

Available to hire

Hi Osvaldo,

I’m a 3D Character Artist with 2 years and 7 months of experience in the games industry, creating stylised and realistic characters, creatures and props for real-time production. My main tools are ZBrush, Maya, Substance Painter, Marmoset Toolbag and Photoshop, and I have experience with the full character pipeline, including sculpting, modelling, retopology, UVs, baking, PBR texturing and preparing assets for game engines.

Your project sounds very interesting to me, especially because it focuses on warm, expressive, stylised characters with a Pixar/Disney-inspired look. I enjoy creating appealing characters with strong shapes, soft stylisation and personality, and I believe my background in character art could be a strong fit for this avatar project.

I also have hands-on practice with Character Creator and MetaHuman Creator through personal projects and learning, so I understand avatar-based workflows and character customisation tools. While my professional studio experience has mainly been in traditional game character pipelines, I am confident working with CC-style tools and adapting quickly to project requirements.

I would be happy to discuss the visual style, references, technical requirements and timeline in more detail.

Kind regards,
Mariia Hordiienko

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Work Experience

3D Character Artist at VOLMI - Virtuos Studio
February 1, 2022 - August 1, 2024
Delivered game-ready characters, creatures and props for real-time projects across the full production pipeline, from high-poly sculpting to retopology, UVs, baking, PBR texturing and final presentation. Built clean topology, organized UV layouts and structured assets for rigging handoff, engine integration and efficient team collaboration. Created materials and presentation renders in Substance Painter and Marmoset Toolbag while working to visual targets, quality standards and technical constraints. Collaborated with concept artists, animators and QA, responding to feedback and maintaining style consistency across production. Supported real-time optimization through practical topology decisions, LoD awareness and texture-budget considerations.
Interior Designer at Itera Research
July 1, 2019 - February 1, 2021
Produced high-quality interior visuals, materials, lighting and final renders in 3ds Max with V-Ray and Corona. Managed revisions, maintained organized scenes and files, and delivered presentation-ready work to deadlines.
Architect at MODULOR
June 1, 2018 - February 1, 2019
Prepared technical documentation, plans and drawings with strong attention to accuracy across revisions. Reviewed project information and coordinated updates as requirements evolved.

Education

Bachelor's Degree, Architecture and Urban Planning at Prydniprovska State Academy of Civil Engineering and Architecture, Dnipro, Ukraine
September 1, 2018 - June 1, 2021
Junior Specialist, Architecture and Design at Zaporizhzhia Construction College, Zaporizhzhia, Ukraine
September 1, 2014 - June 1, 2018
Bachelor’s Degree at Prydniprovskа State Academy of Civil Engineering and Architecture, Dnipro, Ukraine
September 1, 2018 - June 1, 2021
Junior Specialist, Architecture and Design at Zaporizhzhia Construction College, Zaporizhzhia, Ukraine
September 1, 2014 - June 1, 2018

Qualifications

Autodesk Maya
January 1, 2020 - April 30, 2026
Anatomy for Artists
January 1, 2023 - April 30, 2026
Autodesk Maya 2020
January 1, 2020 - April 30, 2026
Anatomy for Artists Online Course
January 1, 2023 - April 30, 2026
Autodesk Maya 2020
January 1, 2020 - April 30, 2026
Anatomy for Artists Online Course
January 1, 2023 - April 30, 2026

Industry Experience

Media & Entertainment, Gaming, Professional Services, Software & Internet