am a 3D Designer with a strong foundation in digital modeling and visual storytelling. I graduated from Vancouver Film School, where I developed practical skills in 3D production and design.
I have professional experience working in the game industry and at WildBrain, contributing to animation and interactive projects. Through these roles, I gained hands-on experience in creating high-quality 3D assets, collaborating within production pipelines, and meeting project deadlines.
My work focuses on character modeling and stylized design, with a strong interest in figure creation and collectible production. I am passionate about continuously improving my skills and bringing creative ideas to life through 3D art
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