Available to hire
I’m a web-focused game developer with shipped Unity and WebGL titles, hands-on experience integrating APIs, blockchain wallets, and real-time backend systems. I enjoy building complete game loops—from core mechanics and UI to performance optimization and external service integration.
I’m self-directed, reliable for remote contract work, and comfortable turning ideas into polished prototypes and live updates. I thrive on learning new tech, shipping features, and collaborating asynchronously to meet project goals.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Game Developer at Tower 11
October 1, 2024 - PresentBuilt a real-time WebGL game with dynamic obstacle spawning, projectile systems, and a full survival game loop. Integrated Supabase as a live backend for leaderboard data — handled API calls, session validation, and data consistency. Added an experimental Web3 layer: MetaMask wallet connection, Ethers.js transactions, and NFT-gating on Polygon Amoy testnet. Implemented SHA-256-based session hashing for provably fair score verification. Optimized WebGL build to maintain stable 60 fps with 200+ active objects using object pooling and event-driven architecture. Debugged runtime issues using Browser DevTools (Network, Console, Performance tabs).
Game Developer at Soul Catcher (Itch.io project)
January 1, 2025 - December 31, 2026Designed and shipped a score-based survival loop with increasing difficulty, life systems, and damage/healing mechanics. Implemented a centralized GameManager for session state, score tracking, and game flow — similar pattern to casino game flow logic. Structured gameplay systems to be modular and scalable; documented logic for future expansion.
Independent Game Developer at Self-employed
October 1, 2024 - PresentShipped two web-playable Unity games solo — handled design, coding, testing, deployment, and post-launch updates. Integrated external APIs and blockchain services (Supabase, Ethers.js, MetaMask) independently without prior documentation. Delivered responsive WebGL builds optimized for desktop and mobile browsers.
Tower 11 – 2D Arcade Survival Game at jerom001.github.io
October 1, 2024 - PresentBuilt a real-time WebGL game with dynamic obstacle spawning, projectile systems, and a full survival game loop. Integrated Supabase as a live backend for leaderboard data — handled API calls, session validation, and data consistency. Added an experimental Web3 layer: MetaMask wallet connection, Ethers.js transactions, and NFT-gating on Polygon Amoy testnet. Implemented SHA-256-based session hashing for provably fair score verification. Optimized WebGL build to maintain stable 60 fps with 200+ active objects using object pooling and event-driven architecture.
Soul Catcher – 2D Arcade Survival Game
January 1, 2025 - January 1, 2026Designed and shipped a score-based survival loop with increasing difficulty, life systems, and damage/healing mechanics. Implemented a centralized GameManager for session state, score tracking, and game flow — similar pattern to casino game flow logic. Structured gameplay systems to be modular and scalable; documented logic for future expansion.
Tower 11 – 2D Arcade Survival Game at Jerom001
October 1, 2024 - PresentBuilt a real-time WebGL game with dynamic obstacle spawning, projectile systems, and a full survival game loop. Integrated Supabase as a live backend for leaderboard data — handled API calls, session validation, and data consistency. Added an experimental Web3 layer: MetaMask wallet connection, Ethers.js transactions, and NFT-gating on Polygon Amoy testnet. Implemented SHA-256-based session hashing for provably fair score verification. Optimized WebGL build to maintain 60 fps with 200+ active objects using object pooling and event-driven architecture. Debugged runtime issues using Browser DevTools.
Soul Catcher – 2D Arcade Survival Game at Jerom001
January 1, 2025 - January 1, 2026Designed and shipped a score-based survival loop with increasing difficulty, life systems, and damage/healing mechanics. Implemented a centralized GameManager for session state, score tracking, and game flow — modular and scalable; documented logic for future expansion.
Education
Diploma at Sheridan College
January 11, 2030 - April 1, 2024Diploma – Computer Systems Technician: Software Engineering at Sheridan College
January 11, 2030 - April 1, 2024Diploma at Sheridan College
January 11, 2030 - April 1, 2024Qualifications
DeFi: The Future of Finance — Specialization
December 1, 2025 - May 2, 2026Blockchain and Cryptocurrency Explained — University of Michigan
November 1, 2025 - May 2, 2026J.P. Morgan – Software Engineering Job Simulation — Forage
September 1, 2025 - May 2, 2026Electronic Arts – Software Engineering Job Simulation — Forage
April 1, 2024 - May 2, 2026DeFi: The Future of Finance – Specialization, Duke University (Coursera)
December 1, 2025 - May 2, 2026Blockchain and Cryptocurrency Explained – University of Michigan (Coursera)
November 1, 2025 - May 2, 2026J.P. Morgan – Software Engineering Job Simulation – Forage
September 1, 2025 - May 2, 2026Electronic Arts – Software Engineering Job Simulation – Forage
April 1, 2024 - May 2, 2026DeFi: The Future of Finance — Specialization
December 1, 2025 - May 2, 2026Blockchain and Cryptocurrency Explained
November 1, 2025 - May 2, 2026J.P. Morgan – Software Engineering Job Simulation
September 1, 2025 - May 2, 2026Electronic Arts – Software Engineering Job Simulation
April 1, 2024 - May 2, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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