I'm a web-focused game developer with shipped Unity and WebGL titles, hands-on experience integrating APIs, blockchain wallets, and real-time backend systems. I enjoy building complete game loops—from core mechanics and UI to performance optimization and external service integration. I'm self-directed, reliable for remote contract work, and comfortable turning ideas into polished prototypes and live updates. I thrive on learning new tech, shipping features, and collaborating asynchronously to meet project goals.

Jerom Jiju

I'm a web-focused game developer with shipped Unity and WebGL titles, hands-on experience integrating APIs, blockchain wallets, and real-time backend systems. I enjoy building complete game loops—from core mechanics and UI to performance optimization and external service integration. I'm self-directed, reliable for remote contract work, and comfortable turning ideas into polished prototypes and live updates. I thrive on learning new tech, shipping features, and collaborating asynchronously to meet project goals.

Available to hire

I’m a web-focused game developer with shipped Unity and WebGL titles, hands-on experience integrating APIs, blockchain wallets, and real-time backend systems. I enjoy building complete game loops—from core mechanics and UI to performance optimization and external service integration.

I’m self-directed, reliable for remote contract work, and comfortable turning ideas into polished prototypes and live updates. I thrive on learning new tech, shipping features, and collaborating asynchronously to meet project goals.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Game Developer at Tower 11
October 1, 2024 - Present
Built a real-time WebGL game with dynamic obstacle spawning, projectile systems, and a full survival game loop. Integrated Supabase as a live backend for leaderboard data — handled API calls, session validation, and data consistency. Added an experimental Web3 layer: MetaMask wallet connection, Ethers.js transactions, and NFT-gating on Polygon Amoy testnet. Implemented SHA-256-based session hashing for provably fair score verification. Optimized WebGL build to maintain stable 60 fps with 200+ active objects using object pooling and event-driven architecture. Debugged runtime issues using Browser DevTools (Network, Console, Performance tabs).
Game Developer at Soul Catcher (Itch.io project)
January 1, 2025 - December 31, 2026
Designed and shipped a score-based survival loop with increasing difficulty, life systems, and damage/healing mechanics. Implemented a centralized GameManager for session state, score tracking, and game flow — similar pattern to casino game flow logic. Structured gameplay systems to be modular and scalable; documented logic for future expansion.
Independent Game Developer at Self-employed
October 1, 2024 - Present
Shipped two web-playable Unity games solo — handled design, coding, testing, deployment, and post-launch updates. Integrated external APIs and blockchain services (Supabase, Ethers.js, MetaMask) independently without prior documentation. Delivered responsive WebGL builds optimized for desktop and mobile browsers.
Tower 11 – 2D Arcade Survival Game at jerom001.github.io
October 1, 2024 - Present
Built a real-time WebGL game with dynamic obstacle spawning, projectile systems, and a full survival game loop. Integrated Supabase as a live backend for leaderboard data — handled API calls, session validation, and data consistency. Added an experimental Web3 layer: MetaMask wallet connection, Ethers.js transactions, and NFT-gating on Polygon Amoy testnet. Implemented SHA-256-based session hashing for provably fair score verification. Optimized WebGL build to maintain stable 60 fps with 200+ active objects using object pooling and event-driven architecture.
Soul Catcher – 2D Arcade Survival Game
January 1, 2025 - January 1, 2026
Designed and shipped a score-based survival loop with increasing difficulty, life systems, and damage/healing mechanics. Implemented a centralized GameManager for session state, score tracking, and game flow — similar pattern to casino game flow logic. Structured gameplay systems to be modular and scalable; documented logic for future expansion.
Tower 11 – 2D Arcade Survival Game at Jerom001
October 1, 2024 - Present
Built a real-time WebGL game with dynamic obstacle spawning, projectile systems, and a full survival game loop. Integrated Supabase as a live backend for leaderboard data — handled API calls, session validation, and data consistency. Added an experimental Web3 layer: MetaMask wallet connection, Ethers.js transactions, and NFT-gating on Polygon Amoy testnet. Implemented SHA-256-based session hashing for provably fair score verification. Optimized WebGL build to maintain 60 fps with 200+ active objects using object pooling and event-driven architecture. Debugged runtime issues using Browser DevTools.
Soul Catcher – 2D Arcade Survival Game at Jerom001
January 1, 2025 - January 1, 2026
Designed and shipped a score-based survival loop with increasing difficulty, life systems, and damage/healing mechanics. Implemented a centralized GameManager for session state, score tracking, and game flow — modular and scalable; documented logic for future expansion.

Education

Diploma at Sheridan College
January 11, 2030 - April 1, 2024
Diploma – Computer Systems Technician: Software Engineering at Sheridan College
January 11, 2030 - April 1, 2024
Diploma at Sheridan College
January 11, 2030 - April 1, 2024

Qualifications

DeFi: The Future of Finance — Specialization
December 1, 2025 - May 2, 2026
Blockchain and Cryptocurrency Explained — University of Michigan
November 1, 2025 - May 2, 2026
J.P. Morgan – Software Engineering Job Simulation — Forage
September 1, 2025 - May 2, 2026
Electronic Arts – Software Engineering Job Simulation — Forage
April 1, 2024 - May 2, 2026
DeFi: The Future of Finance – Specialization, Duke University (Coursera)
December 1, 2025 - May 2, 2026
Blockchain and Cryptocurrency Explained – University of Michigan (Coursera)
November 1, 2025 - May 2, 2026
J.P. Morgan – Software Engineering Job Simulation – Forage
September 1, 2025 - May 2, 2026
Electronic Arts – Software Engineering Job Simulation – Forage
April 1, 2024 - May 2, 2026
DeFi: The Future of Finance — Specialization
December 1, 2025 - May 2, 2026
Blockchain and Cryptocurrency Explained
November 1, 2025 - May 2, 2026
J.P. Morgan – Software Engineering Job Simulation
September 1, 2025 - May 2, 2026
Electronic Arts – Software Engineering Job Simulation
April 1, 2024 - May 2, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education