Software engineer with 6+ years of experience specializing in C++ and Unreal Engine, with a strong focus on gameplay systems, VR/XR development, and high-performance multiplayer architectures. I’ve worked across the full stack—from low-level engine programming to frontend and backend systems using JavaScript and Python—on projects ranging from VR fitness platforms and immersive role-playing experiences to large-scale multiplayer sandbox games. My strengths include performance optimization, networking (client prediction, server reconciliation), and cross-platform development, with an emphasis on building scalable, polished, and engaging interactive experiences.

Athos Santos

Software engineer with 6+ years of experience specializing in C++ and Unreal Engine, with a strong focus on gameplay systems, VR/XR development, and high-performance multiplayer architectures. I’ve worked across the full stack—from low-level engine programming to frontend and backend systems using JavaScript and Python—on projects ranging from VR fitness platforms and immersive role-playing experiences to large-scale multiplayer sandbox games. My strengths include performance optimization, networking (client prediction, server reconciliation), and cross-platform development, with an emphasis on building scalable, polished, and engaging interactive experiences.

Available to hire

Software engineer with 6+ years of experience specializing in C++ and Unreal Engine, with a strong focus on gameplay systems, VR/XR development, and high-performance multiplayer architectures.

I’ve worked across the full stack—from low-level engine programming to frontend and backend systems using JavaScript and Python—on projects ranging from VR fitness platforms and immersive role-playing experiences to large-scale multiplayer sandbox games.

My strengths include performance optimization, networking (client prediction, server reconciliation), and cross-platform development, with an emphasis on building scalable, polished, and engaging interactive experiences.

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Experience Level

Expert
Expert
Expert

Language

Portuguese
Fluent
English
Fluent

Work Experience

Senior Unreal Engine Developer at Magic Media
January 1, 2025 - March 1, 2025
Partnered with design and art teams to deliver high-fidelity Unreal Engine user interfaces; converted Figma-based UI specifications into production-ready, interactive in-game interfaces; integrated UI systems into gameplay flows to ensure visual consistency and usability.
Lead VR Developer at Freaks United
July 1, 2024 - December 1, 2024
Led VR development for Meta Quest platform, overseeing technical architecture, gameplay systems, and cross-functional collaboration. Worked on immersive experiences including Old Books and Dice and CareerXR; architected core VR gameplay systems and optimized performance for Quest devices. Managed development pipeline and designed innovative VR interaction patterns.
Senior Gameplay Engineer at YUR
August 1, 2022 - July 1, 2024
Developed gameplay systems for an XR fitness game on Meta Quest; implemented fitness-tracking integration, player progression systems, and engaging mechanics; optimized performance and battery usage for long VR sessions; collaborated with design and art teams to create compelling fitness challenges and multiplayer features.
Senior Unreal Engine Programmer at StikiPixels
November 1, 2020 - August 1, 2022
Engineered core gameplay and graphics optimization for Occupy White Walls; led bug fixing and performance tuning; developed systems for procedural content generation and player behavior analysis; implemented multiplayer networking features for hundreds of concurrent players; created building and customization tools with advanced placement and physics.
Gameplay Programmer at Daisu Games
July 1, 2019 - September 1, 2020
Developed gameplay mechanics for digital board game adaptations including Between Two Castles, Infamy, and Unearth; implemented cross-platform game logic for PC and mobile; created AI opponents and progression systems; optimized mobile performance and touch controls.

Education

Bachelor Degree in Computer Science at UNIFG
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment