Software engineer with 6+ years of experience specializing in C++ and Unreal Engine, with a strong focus on gameplay systems, VR/XR development, and high-performance multiplayer architectures.
I’ve worked across the full stack—from low-level engine programming to frontend and backend systems using JavaScript and Python—on projects ranging from VR fitness platforms and immersive role-playing experiences to large-scale multiplayer sandbox games.
My strengths include performance optimization, networking (client prediction, server reconciliation), and cross-platform development, with an emphasis on building scalable, polished, and engaging interactive experiences.
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