Passionate game developer with a Master of Science in Serious Games and over 2 years of experience creating innovative games and apps for Windows, Android, and Mixed Reality platforms. I design and implement engaging gameplay mechanics and immersive experiences across entertainment and educational domains, leading collaborative teams and delivering high-quality projects under tight deadlines. Skilled in XR and interactive design, I enjoy pushing the boundaries of gaming technology, mentoring junior developers, and building robust tools and pipelines to streamline content deployment and testing.

NIKHIL MEDANKI

Passionate game developer with a Master of Science in Serious Games and over 2 years of experience creating innovative games and apps for Windows, Android, and Mixed Reality platforms. I design and implement engaging gameplay mechanics and immersive experiences across entertainment and educational domains, leading collaborative teams and delivering high-quality projects under tight deadlines. Skilled in XR and interactive design, I enjoy pushing the boundaries of gaming technology, mentoring junior developers, and building robust tools and pipelines to streamline content deployment and testing.

Available to hire

Passionate game developer with a Master of Science in Serious Games and over 2 years of experience creating innovative games and apps for Windows, Android, and Mixed Reality platforms. I design and implement engaging gameplay mechanics and immersive experiences across entertainment and educational domains, leading collaborative teams and delivering high-quality projects under tight deadlines.

Skilled in XR and interactive design, I enjoy pushing the boundaries of gaming technology, mentoring junior developers, and building robust tools and pipelines to streamline content deployment and testing.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

3D Game Developer at Caterpillar
July 1, 2025 - Present
Engineered interactive VR training modules for heavy industrial machinery, improving operator onboarding and safety simulation. Optimized asset loading, animation systems, and rendering performance across VR headsets and testing environments. Implemented core gameplay systems and simulation logic using principles from computational geometry, including collider design, spatial queries, and dynamic object interaction tailored to realistic machine behavior. Maintained and extended a custom render farm automation tool to boost batch rendering throughput for high-resolution marketing and training visuals. Collaborated with designers and subject matter experts to validate mechanical precision and training value. Supported Agile workflows with testing across emulators, simulators, and physical hardware setups.
Gameplay Engineer and Founder at Straw Hat Games, LLC
July 1, 2024 - Present
Developing a Battle Royale game in Unreal Engine with 5 levels featuring a parkour system unique to each level, addressing climate change themes through immersive gameplay mechanics and dynamic environments. Designed and implemented a multiplayer framework with C++, including responsive character controller, core mechanics, and intricate level designs. Explored future-facing PCG applications using Generative AI for scalable content production across level design. Built a content generation pipeline using OpenAI’s GPT API to procedurally generate environments and narrative elements based on player input, showcasing early integration of LLMs in game design workflows.
Teaching Assistant at AGPM Game Studio, University of California - Santa Cruz
October 1, 2022 - March 1, 2024
Supervised 6 teams, providing mentorship and strategic guidance, effectively managing schedules, resolving conflicts, and ensuring timely completion of project milestones and helping the teams publish their games.
Senior Software Engineer at LTIMindtree
July 1, 2020 - May 1, 2022
Designed and built an AR-based diagnostic tool for industrial machinery on Android OS using ARCore, Vuforia, and Agora SDK, integrating camera streaming, 3D graphics, and audio signal processing for real-time remote support. Architected the backend using Node.js and MongoDB, enabling data synchronization and real-time device tracking across sessions. Developed modules in C++ and Java, ensuring tight integration between native SDKs and backend services for seamless user interaction. Validated performance across various Android devices using emulators, simulators, and physical hardware to ensure robustness in field conditions. Optimized real-time graphics rendering and video-call synchronization under constrained networks. Collaborated with UI/UX and Web App teams in an Agile environment to refactor the codebase, integrate cloud-based middleware, and implement REST APIs; Led product development from conception to completion for a product serving 70,000 customers.

Education

Master of Science in Serious Games at University of California, Santa Cruz
September 1, 2022 - March 1, 2024
Bachelor of Technology in Computer Science & Engineering at National Institute of Technology, Durgapur
July 1, 2016 - July 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment