Osman Ozgur
Hello, I'm Osman Ozgur, a Budapest-based 3D generalist specializing in modeling, texturing, lighting, rigging, and VFX.
About
Hello, I’m Osman Ozgur, a Budapest-based 3D generalist specializing in modeling, texturing, lighting, rigging, and VFX. I work with Blender, Substance Painter, DaVinci Resolve, and After Effects to craft polished visuals for animation, games, and experimental projects.
I enjoy collaborating with small teams, writing scripts, designing characters and environments, and guiding productions from concept to final output with a strong creative vision and production workflow.
- 1 year's experience
- Joined May 2026
Languages
- EnglishFluent
- TurkishFluent
- GermanBeginner
- Spanish; CastilianBeginner
Industry experience
- Media & Entertainment
- Software & Internet
Work experience
Took on multiple core production roles including direction, modeling, animation, lighting, texturing, and environment design. Wrote the script and co-developed the story and creative vision. Designed characters and environments; handled rigging, lighting setups, and rendering pipeline. Managed technical and artistic decisions across Blender, Substance Painter, and DaVinci Resolve. Wrote the script and co-developed the story and creative vision.
Wrote the script and co-developed the story and creative vision. Designed characters and environments; handled rigging, lighting setups, and rendering pipeline. Managed technical and artistic decisions across Blender, Substance Painter, and DaVinci Resolve. Collaborated with a small team while being responsible for a majority of the 3D pipeline. Worked on commercial and creative studio projects in a generalist role. Contributed to a fashion collaboration with DAiGE, handling motion tracking, VFX, and simulations. Created an animated visual for an event (INTERCONNECT), managing the full animation production from concept to final output. Regularly handled modeling, texturing, lighting, and post-production tasks using Blender and After Effects.
Education
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