I am a Unity developer with 5+ years of experience shipping production-ready interactive applications across WebGL and XR platforms. I focus on building modular, data-driven systems with a strong emphasis on runtime performance and maintainable code. I enjoy solving complex problems and collaborating with cross-functional teams to deliver impactful user experiences. In addition to development, I contribute to research and education initiatives, sharing best practices in project management and open-source software development.

Omang Baheti

I am a Unity developer with 5+ years of experience shipping production-ready interactive applications across WebGL and XR platforms. I focus on building modular, data-driven systems with a strong emphasis on runtime performance and maintainable code. I enjoy solving complex problems and collaborating with cross-functional teams to deliver impactful user experiences. In addition to development, I contribute to research and education initiatives, sharing best practices in project management and open-source software development.

Available to hire

I am a Unity developer with 5+ years of experience shipping production-ready interactive applications across WebGL and XR platforms. I focus on building modular, data-driven systems with a strong emphasis on runtime performance and maintainable code. I enjoy solving complex problems and collaborating with cross-functional teams to deliver impactful user experiences.

In addition to development, I contribute to research and education initiatives, sharing best practices in project management and open-source software development.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Amharic
Intermediate
Afar
Beginner

Work Experience

Research/Teaching Assistant at OVI Lab, University of British Columbia
September 1, 2023 - May 1, 2025
Led the development of a VR driving simulator with real-time force-feedback, achieving 90+ fps. Optimized a real-time motion capture streaming pipeline into Unity with 100%+ performance improvements. Designed an open-source game development course focusing on best practices in coding and project management.
Unity Consultant at Magnimus
November 1, 2022 - February 1, 2023
Integrated Unity WebGL with Mediapipe to deliver cost-effective exer-gaming solutions. Guided the team toward effective project management with version control workflows.
Research Intern at Mitacs – University of British Columbia
July 1, 2022 - October 1, 2022
Investigated VR teleportation aids to optimize user mobility in VR spaces. Explored approaches for transitioning between MR and physical realities.

Education

M.Sc in Computer Science at University of British Columbia
September 1, 2023 - May 1, 2025
B.Tech in Computer Science at SRM Institute of Science and Technology
May 1, 2019 - May 1, 2023

Qualifications

UBC Research Scholarship
January 11, 2030 - May 5, 2026
Mitacs Graduate Fellowship
January 11, 2030 - May 5, 2026
Hack Attack 2026: First Place
January 1, 2026 - May 5, 2026
Mobile HCI ’25: Honorable Mention
January 1, 2025 - May 5, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education