Available to hire
Hi, I’m Patrick Meade. I’m a Real-Time Systems Engineer specializing in interactive audio, AI-enabled behavior, and DSP. I design deterministic runtimes and emergent platforms that enable lifelike digital agents, distributed simulation, and high-performance interactive environments.
I love translating research ideas into working software, leading teams, and shipping production-quality systems. I leverage AI-assisted workflows to accelerate prototyping while preserving correctness, determinism, and maintainability.
Skills
Experience Level
Intermediate
Work Experience
Co-Founder & Principal Engineer at Double Star Games
September 1, 2025 - PresentFounded an independent prototyping studio building real-time, interactive audio AI systems spanning interactive intelligence, emergent behavior, and audio in prototyped environments.
Principal Engineer at Play Avalon (Decentralized MMO)
February 1, 2025 - September 1, 2025Architected end-to-end real-time systems and AI-driven audio features for a decentralized MMO; led prototyping and production-ready implementation.
Lead Gameplay Engineer at Shrapnel
January 1, 2023 - December 31, 2024Led gameplay logic, networking, backend integration, and progression; designed test harnesses and rapid prototypes.
Staff Engineer at Together Labs (With Me)
January 1, 2021 - December 31, 2023Built core UI systems for a metaverse application in Unreal; implemented private messaging iOS subsystem; mentored engineers and improved team code quality.
CTO at Hypixel Studios
January 1, 2020 - December 31, 2021Directed the technical vision and engineering organization for Hypixel Studios.
Principal Engineer at Star Theory Games (Kerbal Space Program 2)
January 1, 2019 - December 31, 2020Led engineering efforts for real-time systems and gameplay features in Kerbal Space Program 2.
Principal Systems Architect at New Alchemy
January 1, 2018 - January 1, 2018Designed toke n economies and architecture for scalable, platform-agnostic systems.
Principal Systems Architect at Roland Virtual Sonics
January 1, 2016 - December 31, 2017Led DSP and audio pipeline architecture for professional virtual instruments and audio processing.
Lead Engineer at Wargaming (Excalibur)
January 1, 2013 - December 31, 2015Led gameplay engineering on an unreleased title, focusing on networking, physics, and real-time audio processing.
Software Development Engineer II at Microsoft
January 1, 2010 - December 31, 2013Built robotics control systems and Unity-based simulations; conducted acceptance testing for factory-produced robots.
Early Career at Distributed Systems, Trading Infrastructure, and Large-Scale Games
January 1, 1995 - December 31, 2009Various roles advancing distributed systems and large-scale game infrastructure.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Intermediate
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