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Patrick Meade

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Hi, I’m Patrick Meade. I’m a Real-Time Systems Engineer specializing in interactive audio, AI-enabled behavior, and DSP.

About

Hi, I’m Patrick Meade. I’m a Real-Time Systems Engineer specializing in interactive audio, AI-enabled behavior, and DSP. I design deterministic runtimes and emergent platforms that enable lifelike digital agents, distributed simulation, and high-performance interactive environments.

I love translating research ideas into working software, leading teams, and shipping production-quality systems. I leverage AI-assisted workflows to accelerate prototyping while preserving correctness, determinism, and maintainability.

  • 30 years' experience
  • Joined May 2026

Skills· 1

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 11 roles

Co-Founder & Principal Engineer · Double Star GamesSep 2025 – Present · 1 yr 3 mos

Founded an independent prototyping studio building real-time, interactive audio AI systems spanning interactive intelligence, emergent behavior, and audio in prototyped environments.

Principal Engineer · Play Avalon (Decentralized MMO)Feb 2025 – Sep 2025 · 8 mos

Architected end-to-end real-time systems and AI-driven audio features for a decentralized MMO; led prototyping and production-ready implementation.

Lead Gameplay Engineer · ShrapnelJan 2023 – Dec 2024 · 2 yrs

Led gameplay logic, networking, backend integration, and progression; designed test harnesses and rapid prototypes.

Staff Engineer · Together Labs (With Me)Jan 2021 – Dec 2023 · 3 yrs
CTO · Hypixel StudiosJan 2020 – Dec 2021 · 2 yrs
Principal Engineer · Star Theory Games (Kerbal Space Program 2)Jan 2019 – Dec 2020 · 2 yrs
Principal Systems Architect · New AlchemyJan 2018 – Jan 2018 · 1 mo
Principal Systems Architect · Roland Virtual SonicsJan 2016 – Dec 2017 · 2 yrs

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