I am a passionate Games Programmer with real-world AAA industry experience, currently completing a BSc Hons in Computer Games Technology at the University of Portsmouth (predicted 1st Class). After a placement year writing, debugging, and optimising production shader code alongside seasoned engineers at EA / Codemasters on F1 25, I am certain that games programming is the right role for me. Seeking a graduate position at a larger studio, contributing solid, performant code as part of a team working towards a singular goal.

Ashley Stanley-Webb

I am a passionate Games Programmer with real-world AAA industry experience, currently completing a BSc Hons in Computer Games Technology at the University of Portsmouth (predicted 1st Class). After a placement year writing, debugging, and optimising production shader code alongside seasoned engineers at EA / Codemasters on F1 25, I am certain that games programming is the right role for me. Seeking a graduate position at a larger studio, contributing solid, performant code as part of a team working towards a singular goal.

Available to hire

I am a passionate Games Programmer with real-world AAA industry experience, currently completing a BSc Hons in Computer Games Technology at the University of Portsmouth (predicted 1st Class). After a placement year writing, debugging, and optimising production shader code alongside seasoned engineers at EA / Codemasters on F1 25, I am certain that games programming is the right role for me.

Seeking a graduate position at a larger studio, contributing solid, performant code as part of a team working towards a singular goal.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Work Experience

Shader Specialist (Intern) at EA / Codemasters — F1 25
June 1, 2024 - June 1, 2025
Diagnosed and resolved shader bugs across an in-house engine; investigated procedural optimisations; researched graphical techniques and presented findings to the engineering team; contributed to the final F1 25 release; gained fluency in a proprietary AAA engine, CI/CD pipelines, and Perforce.
Lead Games Programmer at LittleLake
August 1, 2023 - July 31, 2024
Led programming for the Tavern Game; owned technical architecture and core systems for a multi-discipline student team.
Apprentice Games Programmer at mtstudios ltd
January 1, 2021 - December 31, 2022
Pre-university placement year contributing to game development and tooling.

Education

BSc Hons in Computer Games Technology at University of Portsmouth
September 1, 2022 - May 6, 2026

Qualifications

Student Achievement Award Outstanding Performance — University Computer Technology Course
January 1, 2022 - December 31, 2022
Blender Modelling Competition 1st Place — University Halloween Competition
October 1, 2022 - October 31, 2022

Industry Experience

Gaming, Software & Internet, Media & Entertainment