Available to hire
I am a passionate Games Programmer with real-world AAA industry experience, currently completing a BSc Hons in Computer Games Technology at the University of Portsmouth (predicted 1st Class). After a placement year writing, debugging, and optimising production shader code alongside seasoned engineers at EA / Codemasters on F1 25, I am certain that games programming is the right role for me.
Seeking a graduate position at a larger studio, contributing solid, performant code as part of a team working towards a singular goal.
Skills
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Work Experience
Shader Specialist (Intern) at EA / Codemasters — F1 25
June 1, 2024 - June 1, 2025Diagnosed and resolved shader bugs across an in-house engine; investigated procedural optimisations; researched graphical techniques and presented findings to the engineering team; contributed to the final F1 25 release; gained fluency in a proprietary AAA engine, CI/CD pipelines, and Perforce.
Lead Games Programmer at LittleLake
August 1, 2023 - July 31, 2024Led programming for the Tavern Game; owned technical architecture and core systems for a multi-discipline student team.
Apprentice Games Programmer at mtstudios ltd
January 1, 2021 - December 31, 2022Pre-university placement year contributing to game development and tooling.
Education
BSc Hons in Computer Games Technology at University of Portsmouth
September 1, 2022 - May 6, 2026Qualifications
Student Achievement Award Outstanding Performance — University Computer Technology Course
January 1, 2022 - December 31, 2022Blender Modelling Competition 1st Place — University Halloween Competition
October 1, 2022 - October 31, 2022Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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