I'm a developer who specializes in... from... Give an introduction about yourself, who are you, what are your most important skills and what differentiates you from other devs. This is the first thing clients will see. They are often interested in sector experience and knowledge, so please mention it. --- **Employment and project experience** **Senior Developer** Salesforce Inc. _January 2017 - March 2017_ **Full-stack Developer** Microsoft Inc. _January 2019 - March 2019_

Tnxah

I'm a developer who specializes in... from... Give an introduction about yourself, who are you, what are your most important skills and what differentiates you from other devs. This is the first thing clients will see. They are often interested in sector experience and knowledge, so please mention it. --- **Employment and project experience** **Senior Developer** Salesforce Inc. _January 2017 - March 2017_ **Full-stack Developer** Microsoft Inc. _January 2019 - March 2019_

Available to hire

I’m a developer who specializes in… from…

Give an introduction about yourself, who are you, what are your most important skills and what differentiates you from other devs. This is the first thing clients will see. They are often interested in sector experience and knowledge, so please mention it.


Employment and project experience

Senior Developer Salesforce Inc.
January 2017 - March 2017

Full-stack Developer Microsoft Inc.
January 2019 - March 2019

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Advanced
Polish
Advanced
Russian
Fluent

Work Experience

Unity Developer at Call Of Myth
June 1, 2025 - October 1, 2025
Refactored and extended card effect systems to improve clarity and maintainability. Reworked card interaction mechanics, including point-and-click attacks and drag-and-drop behavior. Implemented dynamic visual feedback reacting to game state and player interactions. Designed and implemented a reusable modular shadow system used across gameplay elements. Added gameplay polish using animation-driven feedback. Resolved rendering and interaction issues related to sorting layers by introducing a structured sort-order solution.
Unity Developer at Daliban
January 1, 2024 - October 1, 2024
Interactive Training Applications / playable usage manual. Developed Unity-based interactive applications designed to guide users through product setup and usage, replacing static manuals with step-by-step 3D workflows. Created interactive 3D representations of tools and equipment allowing users to explore components and functionality in a controlled environment. Implemented step-by-step interaction flows using state-driven logic to guide users through correct operation sequences. Designed and implemented simple troubleshooting scenarios, handling common user mistakes and guiding recovery actions. Structured scene setup and content organization to support easy updates for different product configurations. Worked closely with product teams to ensure accuracy of tool behavior and instructional logic. Focused on clear UI and interaction feedback for non-technical users. Maintained and iterated on applications based on feedback from real usage during internal testing and client demonstrati
Unity VR Developer at Showtime VR
February 1, 2022 - November 1, 2023
UI features, interaction logic, and gameplay-related components for VR headset clients. Independently delivered an AR window visualization project, transforming a static prototype into a fully interactive experience. Implemented object interactions such as opening, closing, rotating, resizing, and visual customization. Integrated marker-based AR positioning using Vuforia for accurate placement during live demos. Implemented real-time multi-user synchronization using WebSockets, allowing one device to control shared state across multiple headsets. Adapted and maintained applications for different VR platforms, addressing input, performance, and platform-specific behavior. Investigated and resolved production issues based on crash reports and client feedback.
QA Tester (Video Games) at Testronic
August 1, 2021 - April 1, 2022
Performed functional and regression testing of games across different platforms. Identified, documented, and reproduced bugs with clear steps and expected results. Collaborated with developers and QA leads to verify fixes and ensure build stability. Worked with test cases, bug tracking systems, and build verification.
Game Jam Project - Dumbheads at GoedWare (Game Jam #14)
June 1, 2025 - June 10, 2025
Puzzles-platformer developed in 10 days; implemented core gameplay mechanics focusing on resource management, player feedback, and level progression. Demonstrated rapid prototyping, gameplay iteration, and delivery under strict deadlines.
Dimension Jumper - Unity Game Jam Project at Unity Game Jam
September 1, 2024 - September 1, 2024
Puzzle-platformer featuring dynamic switching between 2D and 3D dimensions. Implemented core mechanics enabling seamless dimension transitions, collision handling, and puzzle logic.
Game Development - Scavengers at Unity Systems - Ongoing
January 1, 2024 - Present
Procedurally generated resources, crafting, and trading mechanics; implemented core gameplay systems including progression, inventory, and backend-driven player data. Demonstrated systems thinking and long-term gameplay structure design.

Education

Bachelor of Engineering - Computer Games Programming at Polish Academy of Information Technology, Warsaw
January 1, 2018 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet