I am a Game UI/UX designer with 15 years of experience in traditional and digital production, primarily figma, Unity, Photoshop, illustrator, and After Effects. Currently, I live in San Francisco, Ca, and build games that are changing the world.

Aura Moser

I am a Game UI/UX designer with 15 years of experience in traditional and digital production, primarily figma, Unity, Photoshop, illustrator, and After Effects. Currently, I live in San Francisco, Ca, and build games that are changing the world.

Available to hire

I am a Game UI/UX designer with 15 years of experience in traditional and digital production, primarily figma, Unity, Photoshop, illustrator, and After Effects.

Currently, I live in San Francisco, Ca, and build games that are changing the world.

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Work Experience

Senior UX Designer, UI Artist at Crucible Tech
March 1, 2024 - February 1, 2026
Led UI art direction and created a comprehensive UI style guide covering typography, spacing, panel layouts, color system, and iconography. Generated wireframes to validate user flows and design systems compatible with web and mobile platforms. Developed an icon language aligned with athlete stats and implemented designs into Unity Canvas via complex prefabs to ensure seamless integration across the product.
Senior UX Designer, UI Artist at Topgolf
April 1, 2020 - November 1, 2023
Created and maintained a cohesive UI art style guide; produced fast wireframes to test user flows; animated 2D UI mockups to communicate timing and interactions to tech artists and programmers; built an icon language to describe character and item stats; implemented updated sprites and layouts in Unity Canvas to improve scenes and prefabs; refined 3D assets into 2D icons for marketing.
Senior UX Designer, UI Artist at KIXEYE
May 1, 2018 - February 1, 2020
Designed pixel-perfect user interfaces aligned with game design standards; mapped new in-game features from wireframes; created 2D animations for UI effects and panel timing; developed iconography for characters, items, and powers; updated Unity canvases and prefabs; cleaned up 3D assets for 2D icons and marketing materials.
UI/UX Designer at Erndo
August 1, 2017 - January 1, 2019
Researched UX flows with a user-centered approach; visually designed and mocked updated layouts and icons; illustrated storyboards and graphs to communicate product benefits.
UI/UX Designer at Cover Media Labs
April 1, 2016 - June 1, 2016
Brainstormed wireframes for new app features with a focus on user retention; visually designed and mocked new features and icons; produced marketing videos and banners for social media.
UI/UX Designer at Gazillion Entertainment
April 1, 2014 - September 1, 2015
Mocked up pixel-perfect UIs broken down by scale standards; concepted and tested new in-game features; animated 2D effects for icons and power bars; designed icons for characters, items, and powers readable across sizes; refined in-game assets for UI clarity.
UI Artist at Two Trees Studio
November 1, 2013 - May 1, 2014
Designed character icons and anatomy mappings for probe points in an educational product; created logos for marketing; produced animated assets for a practical training tool and enhanced visual fidelity.
UI/UX Designer at Tag Games/ Active Video Network
July 1, 2012 - August 1, 2013
Provided concept art for characters and assets; conducted UX research and layout planning; animated promotional videos for game channel placement; maintained consistent style across multiple snack games designed for cable TV.
Graphic Artist at Crowdstar
September 1, 2011 - April 1, 2012
Created asset concepts for iPhone games like Top Girl and Social Girl; designed weapon assets and icons; animated assets for gameplay; maintained a playful, readable visual style across titles.
UI/UX Designer at Flash Consultant
August 1, 2008 - April 1, 2011
Designed user interfaces for websites and mobile apps; contributed animation, storyboards, and promotional visuals; ensured cross-platform compatibility and organized asset workflows.
UI Production Artist at Brand Games
April 1, 2008 - September 1, 2008
Created visual assets for training simulations; edited green screen backgrounds in After Effects; assisted with game design and file organization for multiple titles.

Education

Bachelor of Fine Arts in Traditional Animation at School of Visual Arts
January 1, 1999 - January 1, 2003
Summer Pre College Program – Traditional Animation at School of Visual Arts
January 1, 1998 - January 1, 1998
Summer Pre College Program – Illustration and Graphic Novel Design at School of Visual Arts
January 1, 1997 - January 1, 1997
Springboard UX Design Bootcamp at Springboard
January 1, 2016 - May 6, 2026

Qualifications

SVA Alumni Grant
January 11, 2030 - May 6, 2026
Character Mascot for Animation Show
January 1, 2003 - December 31, 2003
Thesis Pre Production Grant
January 11, 2030 - May 6, 2026
Full Scholarship Summer Animation Program
January 11, 2030 - May 6, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet