Hi, I’m Sumant Prashant Bobade, a Bachelor of Technology student specializing in Artificial Intelligence and Data Science at Vishwakarma Institute of Information Technology in Pune. I’m passionate about building immersive Unity-based experiences, AR-driven prototypes, and AI-powered gameplay systems, and I enjoy turning complex problems into polished, fun-to-play products. During my project and internship work, I developed AR applications for Fluid Controls Ltd using C#, Unity, ARCore, and AR Foundation, delivering a marketing-ready prototype to showcase the product. I also designed modular combat, enemy AI, inventory, and quest systems across Unity-based projects, with a focus on responsiveness, balance, and performance.

Sumant Prashant Bobade

Hi, I’m Sumant Prashant Bobade, a Bachelor of Technology student specializing in Artificial Intelligence and Data Science at Vishwakarma Institute of Information Technology in Pune. I’m passionate about building immersive Unity-based experiences, AR-driven prototypes, and AI-powered gameplay systems, and I enjoy turning complex problems into polished, fun-to-play products. During my project and internship work, I developed AR applications for Fluid Controls Ltd using C#, Unity, ARCore, and AR Foundation, delivering a marketing-ready prototype to showcase the product. I also designed modular combat, enemy AI, inventory, and quest systems across Unity-based projects, with a focus on responsiveness, balance, and performance.

Available to hire

Hi, I’m Sumant Prashant Bobade, a Bachelor of Technology student specializing in Artificial Intelligence and Data Science at Vishwakarma Institute of Information Technology in Pune. I’m passionate about building immersive Unity-based experiences, AR-driven prototypes, and AI-powered gameplay systems, and I enjoy turning complex problems into polished, fun-to-play products.

During my project and internship work, I developed AR applications for Fluid Controls Ltd using C#, Unity, ARCore, and AR Foundation, delivering a marketing-ready prototype to showcase the product. I also designed modular combat, enemy AI, inventory, and quest systems across Unity-based projects, with a focus on responsiveness, balance, and performance.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Work Experience

XRGF Hybrid AR Developer (Unity) at Fluid Controls Ltd (Chakan)
August 1, 2024 - August 1, 2025
AR development: Developed interactive AR applications for Fluid Controls Ltd, Chakan. Technical Implementation: C#, Unity, ARCore and AR Foundation. Outcome: Marketing-ready prototype to showcase and advertise Fluid Control products. Responsibilities included implementing AR interactions, asset pipelines, and performance optimizations to deliver a polished, market-ready experience.

Education

Bachelor of Technology at Vishwakarma Institute of Information Technology, Pune, India
August 1, 2023 - May 1, 2027

Qualifications

Unity Certified: Associate Game Developer
January 11, 2030 - May 7, 2026
Unity Pathway: Junior Programmer
January 11, 2030 - May 7, 2026
Unity Pathway: Unity Essentials
January 11, 2030 - May 7, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services