Hi, I’m Jia Yue Li. I’m a multi-disciplinary 3D environment artist and animator with hands-on experience from block-out to final polish. I enjoy building modular environments, optimizing assets for multiple platforms, and collaborating across teams to realize creative visions. I’m comfortable with Unreal Engine and Unity, and I actively contribute to pipelines and style guides while keeping a strong eye for aesthetics. I am fluent in English and Mandarin, and I understand Cantonese. I describe myself as a responsible and inclusive multicultural person who isn’t afraid of change, welcomes new challenges, and strives to learn from mistakes.

Jia Yue Li

Hi, I’m Jia Yue Li. I’m a multi-disciplinary 3D environment artist and animator with hands-on experience from block-out to final polish. I enjoy building modular environments, optimizing assets for multiple platforms, and collaborating across teams to realize creative visions. I’m comfortable with Unreal Engine and Unity, and I actively contribute to pipelines and style guides while keeping a strong eye for aesthetics. I am fluent in English and Mandarin, and I understand Cantonese. I describe myself as a responsible and inclusive multicultural person who isn’t afraid of change, welcomes new challenges, and strives to learn from mistakes.

Available to hire

Hi, I’m Jia Yue Li. I’m a multi-disciplinary 3D environment artist and animator with hands-on experience from block-out to final polish. I enjoy building modular environments, optimizing assets for multiple platforms, and collaborating across teams to realize creative visions. I’m comfortable with Unreal Engine and Unity, and I actively contribute to pipelines and style guides while keeping a strong eye for aesthetics.

I am fluent in English and Mandarin, and I understand Cantonese. I describe myself as a responsible and inclusive multicultural person who isn’t afraid of change, welcomes new challenges, and strives to learn from mistakes.

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Language

English
Fluent
Chinese
Fluent

Work Experience

3D Environment Artist at Spliced Inc. Limited Studio NetEase
February 1, 2023 - Present
From block-out through to completion, I handle assets, texture materials, environment architecture and dressing. I build environments from modular kits to create unique pieces, and quickly adapt to internal tools to improve the creation pipeline. I have in-depth familiarity with Unreal Engine and a comfortable range of production software. I work within a defined style guide, contribute ideas and an eye for aesthetics while staying pragmatic in implementation. I optimize meshes for multiple platforms via LODs, and collaborate across departments and multicultural studios. I also create and organize prop/assets files for external outsourcing, recording and managing normative, clean assets.
Operation Executive Assistant at NetEase
September 1, 2022 - January 31, 2023
Act as a liaison between China and the UK to help improve NetEase and the remote studio AO pipeline for multinational management purposes. Organize meetings and important documents. Communicate in English and Chinese, support reimbursements and invoices, and coordinate with the accountant to maintain smooth operations.
Mandarin-English Assistant Teacher at Petts Wood
January 1, 2021 - December 31, 2022
Assisted the main teacher, cared for children aged 2-5; taught Chinese lessons, drew lesson materials, and produced photos, posters and videos for parents and the school.

Education

MA Character Animation at Central Saint Martins - University of the Arts London
January 1, 2020 - January 1, 2022
MSc Creative Technology at University of Portsmouth
January 1, 2019 - January 1, 2020
BSc Computer Animation and Visual Effects at University of Portsmouth
January 1, 2016 - December 31, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Gaming, Professional Services