I am an Illustrator/Artist and graphic novelist with a practice that is constantly evolving – originating in my research area of graphic medicine, it has further expanded through embracing opportunities and changes into exploring concept design, animation, game architecture, landscaping, mapping, data visualisation and sketch noting to facilitate discussion and debate. From a core practice focused on the visual grammar of comics – specifically place, space and movement within a frame, and the creation of narratives, and multi-modal strands of communication, I have evolved a wide network and moved into conceptual work – utilising work on cartooning, and landscape to explore concept designs, game real estate and packaging for card games, merchandise and mapping work.

Tony Pickering

I am an Illustrator/Artist and graphic novelist with a practice that is constantly evolving – originating in my research area of graphic medicine, it has further expanded through embracing opportunities and changes into exploring concept design, animation, game architecture, landscaping, mapping, data visualisation and sketch noting to facilitate discussion and debate. From a core practice focused on the visual grammar of comics – specifically place, space and movement within a frame, and the creation of narratives, and multi-modal strands of communication, I have evolved a wide network and moved into conceptual work – utilising work on cartooning, and landscape to explore concept designs, game real estate and packaging for card games, merchandise and mapping work.

Available to hire

I am an Illustrator/Artist and graphic novelist with a practice that is constantly evolving – originating in my research area of graphic medicine, it has further expanded through embracing opportunities and changes into exploring concept design, animation, game architecture, landscaping, mapping, data visualisation and sketch noting to facilitate discussion and debate.

From a core practice focused on the visual grammar of comics – specifically place, space and movement within a frame, and the creation of narratives, and multi-modal strands of communication, I have evolved a wide network and moved into conceptual work – utilising work on cartooning, and landscape to explore concept designs, game real estate and packaging for card games, merchandise and mapping work.

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