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Vishwas Srivastava

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Available to hire

2-paragraph first-person bio, friendly tone

Experience Level

Expert
Expert

Work Experience

Rendering Programmer at Ubisoft India
September 1, 2018 - Present
Rendering Programmer at Ubisoft India since 2018. Responsibilities include in-house game engine development with feature design and performance optimization, and development/maintenance of rendering systems and tooling for production use. Proficient with C++ (primary) and low-level graphics APIs such as DX12, Vulkan, AGC, and GNM. Tasks include profiling and resolving GPU bottlenecks, hangs, and performance issues, and contributing to gameplay systems and engine-level improvements. Porting and optimization across multiple platforms (PS5, Xbox Series X|S, PC, Nintendo Switch, PS4, Xbox One, iOS, Android). Notable projects include Prince of Persia: The Sands of Time Remake (ray-tracing-based lighting app crafted in Anvil; improved visual quality and performance; ported engine to Nintendo Switch and resolved production issues), Skull and Bones (test automation and DNA tracking systems; fixed gameplay and rendering bugs and contributed to post-launch seasonal updates), an Unannounced Proje

Education

B.Tech in Computer Science and Game Development at Backstage Pass Institute of Gaming and Technology
January 11, 2030 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment