I'm Claudio Raffaelli, a 3D Modeler and Surfacer transitioning into advertising and digital design. I bring a strong background in 3D animation to enhance visual storytelling, with hands-on experience in Maya, ZBrush, Substance Painter, and the Adobe Creative Suite, including Premiere Pro and After Effects. I thrive in collaborative environments and enjoy shaping brands through thoughtful visual design and efficient pipelines. I excel in storyboarding, digital design, and ad optimization, with a meticulous eye for detail and a passion for compelling brand storytelling.

Claudio Raffaelli

I'm Claudio Raffaelli, a 3D Modeler and Surfacer transitioning into advertising and digital design. I bring a strong background in 3D animation to enhance visual storytelling, with hands-on experience in Maya, ZBrush, Substance Painter, and the Adobe Creative Suite, including Premiere Pro and After Effects. I thrive in collaborative environments and enjoy shaping brands through thoughtful visual design and efficient pipelines. I excel in storyboarding, digital design, and ad optimization, with a meticulous eye for detail and a passion for compelling brand storytelling.

Available to hire

I’m Claudio Raffaelli, a 3D Modeler and Surfacer transitioning into advertising and digital design. I bring a strong background in 3D animation to enhance visual storytelling, with hands-on experience in Maya, ZBrush, Substance Painter, and the Adobe Creative Suite, including Premiere Pro and After Effects. I thrive in collaborative environments and enjoy shaping brands through thoughtful visual design and efficient pipelines.

I excel in storyboarding, digital design, and ad optimization, with a meticulous eye for detail and a passion for compelling brand storytelling.

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Language

English
Fluent
French
Advanced
Spanish; Castilian
Intermediate
Italian
Intermediate

Work Experience

3D Surfacer at Guru Studio
January 1, 2021 - December 31, 2024
Surfaced multi-UDIM 3D-CG assets in Substance Painter; created high-quality shaders, balancing artistic and technical pipeline requirements. Developed materials and textures for various assets to maintain project consistency.
3D Asset Artist at SOHO VFX
January 1, 2021 - December 31, 2021
Modeled and surfaced 3D-CG assets for live-action productions. Integrated outsourced 3D assets into the existing production pipeline. Assisted in concept art development and pre-visualization. Helped to improve the overall artistic quality of the TV show’s characters by re-designing them in 2D and later in 3D.
3D Asset and Character Artist at Snowball Studios
January 1, 2019 - December 31, 2020
Created high-resolution 3D models and textures for live-action TV projects. Developed supporting character concept art to guide animation and production. Ensured efficient pipeline integration of modeled and textured assets.
Texture Artist at Pipeline Studio
January 1, 2016 - December 31, 2017
Painted high-resolution textures for stylized assets in Photoshop. Optimized UV layouts and geometry retopology for animation efficiency. Assisted junior artists with technical and artistic challenges.
Digital Designer & Motion Graphics Artist at LogosCorp
January 1, 2016 - December 31, 2017
Developed digital 3D and 2D assets and animations for advertising campaigns. Edited video content and created motion graphics for brand storytelling and corporate presentations. Created compelling storyboard concepts for brand marketing materials. Applied best practices for ad optimization across digital platforms.

Education

Visual Effects at GNOMON SCHOOL OF VISUAL EFFECTS
January 1, 2000 - January 1, 2000
Diploma in Illustration (corresponds to Bachelor of Fine Arts) at INSTITUTO DE DISEÑO DE CARACAS, Caracas, Venezuela
January 1, 2000 - January 1, 2000

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Consumer Goods, Professional Services