With over 8 years of experience in Quality Verification (QV) and QA Operations for Electronic Arts, I have contributed to 12 major projects across multiple game titles, progressively advancing from QA Tester I to Associate Development Manager. Seven of these projects involved leadership or management responsibilities, overseeing teams, processes, and live operations. I have built onboarding and training materials, created project tutorials, and served as the primary point of contact for new team members. I also supported recruitment by guiding entry- to mid-level interviews to align talent with project needs. I am focused on strengthening my skills in analysis, process optimization, leadership, and people development to drive project success, operational excellence, and long-term growth for both the team and the product.

Cristian Necula

With over 8 years of experience in Quality Verification (QV) and QA Operations for Electronic Arts, I have contributed to 12 major projects across multiple game titles, progressively advancing from QA Tester I to Associate Development Manager. Seven of these projects involved leadership or management responsibilities, overseeing teams, processes, and live operations. I have built onboarding and training materials, created project tutorials, and served as the primary point of contact for new team members. I also supported recruitment by guiding entry- to mid-level interviews to align talent with project needs. I am focused on strengthening my skills in analysis, process optimization, leadership, and people development to drive project success, operational excellence, and long-term growth for both the team and the product.

Available to hire

With over 8 years of experience in Quality Verification (QV) and QA Operations for Electronic Arts, I have contributed to 12 major projects across multiple game titles, progressively advancing from QA Tester I to Associate Development Manager. Seven of these projects involved leadership or management responsibilities, overseeing teams, processes, and live operations. I have built onboarding and training materials, created project tutorials, and served as the primary point of contact for new team members. I also supported recruitment by guiding entry- to mid-level interviews to align talent with project needs.

I am focused on strengthening my skills in analysis, process optimization, leadership, and people development to drive project success, operational excellence, and long-term growth for both the team and the product.

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Language

Romanian, Moldavian, Moldovan
Fluent
English
Advanced

Work Experience

QA OPS Manager at Superplay
March 1, 2025 - February 1, 2026
Led end-to-end configuration, QA, and live readiness of production mobile campaigns via Back Office; aligned with Monetization and Economy calendars to validate product viability before launches. Maintained dashboards for MTX ART/TA and MTX OPS; communicated QA verification results and Tech Art issues to stakeholders. Coordinated cross-functional collaboration across Art, Tech Art, Economy, Monetization, and QA to resolve blockers and deliver seamless live experiences. Tested new campaign templates for functional integrity, visuals, and design compliance via Miro dashboards. Investigated NOC tickets using Mixpanel data, identified root causes, and implemented fixes with timely updates. Managed AWS PROD asset buckets; validated badges/assets to prevent deployment errors. Verified economy configuration files for syntax accuracy and updated Back Office campaigns. Investigated and resolved Customer Support tickets by analyzing player behavior and live data; implemented corrective actions a
QV Associate Development Manager at Electronic Arts
November 1, 2022 - January 31, 2025
Part of the F1 25 team and F1 World vertical leadership; oversaw QA processes including Regression Testing, Onboarding/Training, Hardware Tracking, and Ad-Hoc tasks; provided daily status updates and risk escalation to support milestone delivery. Developed and maintained TFCs, Sub-TFCs, and MVTs for each project milestone; collaborated with development teams to gather updates, request feedback, and ensure alignment. Managed project timelines and resource allocation across milestones to ensure coverage of testing requirements. Led F1 24 Regression process including tracker management, dashboard creation, KPI tracking, and weekly stakeholder reporting. Verified issues in Jaas/Jira, ensured duplicates were avoided, and maintained data integrity. Prioritized Ad-Hoc tasks across verticals; designed onboarding and training materials, tutorials, and de-ramp processes. Conducted 1-on-1s for growth and career development. Supported Test Plans, Coverage Plans, and milestone timelines; implemente
QV Lead Tester at Electronic Arts
November 1, 2020 - November 30, 2022
Promoted to QV Lead Tester; managed Nightshift 20-member team; oversaw onboarding, training, and Confluence materials; verified issues in Jira/Jaas; supported Ad-Hoc; conducted regular 1-on-1s and performance coaching; delegated tasks; maintained shift builds and resource allocation; produced progress reports and stakeholder updates.
Sr. QV Tester, Acting Lead at Electronic Arts
June 1, 2019 - November 30, 2020
Part of a 60-member QA team; maintained Script Writing in DevSuite/TestRail; coordinated Stability Processes (MTBF and Playthroughs); tracked biometrics/displacer entries to detect overlooked crashes; contributed to onboarding; managed Ad-Hoc and Regression processes; supported Live Monitoring; created standardized shift handover scripts; reviewed time tracker data for optimization; provided regular project updates to stakeholders; delegated routine tasks to senior team members to sustain efficiency; ensured testing coverage and resource alignment.
QV Tester II at Electronic Arts
November 1, 2018 - June 30, 2019
Contributed to a 20-member QA team; oversaw Regression and NMI processes; tracked dashboards and filters; onboarded new hires; conducted extensive training on test case organization and time management; coordinated Ad-Hoc testing and reported defects via Jira and Jaas; contributed to GamesCom early iteration build testing.
QV Tester I at Electronic Arts
August 1, 2016 - November 30, 2018
Contributed to the Single Player QA team; performed daily NMI and Regression testing; coordinated playthroughs to ensure comprehensive test coverage; tracked results and reported defects via Jira and Jaas; participated in onboarding and ongoing team coordination.

Education

Master at Kinetoterapie Bucharest, Romania
October 1, 2016 - July 1, 2021
High School Diploma at Bucharest, Romania
September 1, 2009 - July 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet