I'm a versatile 2D artist with 10+ years shipping art for live mobile and casual games. I handle end-to-end work from concept to Unity-ready renders across isometric, casual, cartoony, semi-realism, and photobash styles. I create characters, environments, maps, UI, match-3 elements, and marketing assets. An early adopter of AI-assisted art pipelines, I've integrated Stable Diffusion frontends (Comfy UI, Mage Space), Adobe Firefly, and in-house tools into live production. I thrive working solo or collaborating with animators, technical artists, and Unity integrators to deliver polished assets and efficient workflows.

Kateryna Lysenko

I'm a versatile 2D artist with 10+ years shipping art for live mobile and casual games. I handle end-to-end work from concept to Unity-ready renders across isometric, casual, cartoony, semi-realism, and photobash styles. I create characters, environments, maps, UI, match-3 elements, and marketing assets. An early adopter of AI-assisted art pipelines, I've integrated Stable Diffusion frontends (Comfy UI, Mage Space), Adobe Firefly, and in-house tools into live production. I thrive working solo or collaborating with animators, technical artists, and Unity integrators to deliver polished assets and efficient workflows.

Available to hire

I’m a versatile 2D artist with 10+ years shipping art for live mobile and casual games. I handle end-to-end work from concept to Unity-ready renders across isometric, casual, cartoony, semi-realism, and photobash styles. I create characters, environments, maps, UI, match-3 elements, and marketing assets.

An early adopter of AI-assisted art pipelines, I’ve integrated Stable Diffusion frontends (Comfy UI, Mage Space), Adobe Firefly, and in-house tools into live production. I thrive working solo or collaborating with animators, technical artists, and Unity integrators to deliver polished assets and efficient workflows.

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Language

English
Fluent
Spanish; Castilian
Intermediate

Work Experience

2D Map Artist at AB Games
December 1, 2021 - December 1, 2025
Owned the full environment art pipeline for a live isometric city-builder (buildings, interiors, props, event content, game elements, and icons) from concept through hand-off to technical artists and Unity integrators. Helped establish the studio's AI-assisted art workflow, integrating into production, and was an early adopter of the studio's in-house AI tool, particularly for accelerating casual isometric assets.
2D Artist Generalist at Integra Games
May 1, 2016 - November 1, 2020
2D generalist across five live mobile titles: Sweety Kitty, Open House, Cute Cats, Jacky's Farm and Queen Of Drama - delivering game maps, characters, backgrounds, UI, icons, and marketing creative from concept to final render. Authored technical documentation for the animation team covering map elements and character rigs, and produced textures for the 3D pipeline.

Education

Master's degree, Graphic Design at Mykhailo Boichuk Kyiv State Academy of Decorative-Applied Arts and Design
January 1, 2008 - January 1, 2014
Lyceum Diploma, Graphic Design at Kyiv State Art Lyceum named after T. Shevchenko, Kyiv
January 1, 2000 - January 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment