I’m a creative 3D artist focused on character animation, rigging, and stylized digital content using Blender. I bring characters to life through expressive movement and robust rigging, with experience in robot and culturally inspired dance animation, including Uyghur dance-inspired concepts. Based in Scarborough, ON, I enjoy crafting visual storytelling through stylized designs and polished rigs.
I’m actively building export workflows and real-time pipelines, with a growing interest in Unreal Engine character pipelines for games and media. I follow studio pipelines, iterate from feedback, and value clean project organization. I’m open to remote collaboration and excited to contribute to dynamic teams in games and media.
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