Available to hire
My specialty is VFX compositing, though I’ve also expanded my skill set through the use of a wide range of AI tools for digital imagery and video production. What helps me stand out is my curiosity for emerging technologies and my ability to integrate them into both my creative workflow and everyday life.
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Visual Effects Composer at Future Associates Pty Ltd
November 1, 2025 - PresentLed a team of compositing and visual effects artists on the third season of NCIS Sydney, achieving over 5+ million weekly viewers. Developed and implemented AI-assisted lighting solutions for poorly lit scenes, sourcing high-quality elements to produce production-ready composites and visual effects. Optimised workflows using Comfy UI, AI, and Nuke machine-learning workflows to rework the visual design of sequences.
Digital Composer at Pixel Zoo Animation Studio
January 1, 2025 - April 1, 2025Pulled clean keyed greenscreen keys, refined complex mattes, and composited CG environment renders for episodic content such as Armoursaurus, contributing to its premiere on Disney XD and Disney+.
Post-Visualisation Composer / 2D Artist / Roto and Paint at Kennedy Miller Mitchell Productions
October 1, 2022 - June 1, 2024Prepared image plates for seamless CG integration on the 2024 Mad Max: Furiosa film. Applied artistic judgment in photorealism and color to deliver high-quality work, recognised by director George Miller and VFX supervisor Andrew Jackson. Created morph-dissolve and cross-dissolve motion shots for multi-shot sequences. Developed a Python script to improve the VFX pipeline by opening shots between After Effects, Prism Pipeline and Nuke, streamlining the VFX editing workflow by ~20%.
Visual Effects Composer / Virtual Reality / Motion Graphics at Project Hire (Mercy)
September 1, 2024 - December 1, 2024Integrated motion graphics and advanced compositing into a virtual production set, delivering 10+ high-quality finalised volume shots for post-production. Designed and animated motion graphics for a drone user interface, character profiles, countdown timers, time-slider widgets and 20+ additional graphical elements for on-screen integration. Resolved latency issues in a whip-pan shot by recreating the scene in post-visualisation using 360° HDRIs and Unreal Engine renders.
Education
Advanced Diploma of Screen and Media at Academy of Interactive Entertainment (AIE)
February 1, 2021 - March 1, 2022Qualifications
Industry Experience
Media & Entertainment
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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