Available to hire
I am a Software Engineer with seven years in the games industry, currently working as an XR Developer in a research lab. I’m looking for a possibility to work with Games
I come from Unity C# and Java background, bringing OOP principles and software design patterns.
My most recent project was a VR broadcast studio. It is a real time multi-role system where directors control scene state, journalists contribute content and audience members are able to join either as a 2D stream or live in VR.
My GitHub has a public repository with my game pet project. It is a work in progress towards BeeRPG.
I’d welcome the chance to discuss whether there’s a match.
Skills
Experience Level
Expert
Expert
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Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
XR Developer - Research Assistant at Technological University of the Shannon
February 1, 2025 - PresentSolo developer on a broadcast studio-in-VR research project integrating NDI streaming, OBS WebSocket automation, and WebRTC distribution in Unity using C#. Implemented a real-time multi-protocol broadcast pipeline coordinating capture, Unity state management, OBS scene automation, and WebRTC distribution to enable live director-controlled studio workflows. Built architecture with OOP and design patterns. Designed a dual-controller UI for preview/live selection across studio outputs, integrating XR input handling with OBS filters and Vivox voice channels for director-presenter communication. Collaborated with external universities on volumetric capture integration and VR camera control systems.
Technical Artist at Deca Games (Embracer Group)
January 1, 2023 - January 1, 2025Provided full technical support for Star Trek Online art pipeline. Created 70+ pages of technical documentation. Wrote and deployed custom scripts, plugins, and presets for 3DsMax, Blender, Photoshop, and Substance Painter to automate asset workflows. Improved export/import pipeline efficiency by 20-40 minutes per asset. Initiated optimization collaboration with development and external technical artist teams.
Technical Artist at DGN Games, Century Games, Blackwood Games, Sigma Software
January 1, 2018 - January 1, 2024Optimized game performance and storage through asset consolidation and texture atlas management. Integrated 2D and 3D assets from Photoshop, Blender and Spine into Unity, including bone animation integration and UI canvas construction/animation. Established pixel-perfect web layouts using custom JSON integration for HTML/web game implementation. Created VFX using proprietary scripting languages and PixiJS. Resolved technical issues through profiling and cross-functional collaboration in Agile/Kanban pipelines on multiple shipped titles.
Education
Bachelor of Software Design in VR and Gaming at Technological University of the Shannon
January 1, 2024 - January 1, 2028Oracle Java Foundations Certificate at eCollege, Ireland
January 1, 2022 - May 18, 2026Qualifications
Oracle Java Foundations Certificate
January 1, 2022 - May 18, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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